Were Great Plains and Deccan just removed from Quicksearch Standard maps because people were tired of them? It seems odd to remove what were largely the two most popular maps in original game. Are they really less balanced than say, Ozarks when it comes to hunts? Personally I would take GP over Ozarks any day. And then we have maps like Mongolia that are pretty much free wins for teams with a scout like French and Dutch who can just grab all of the cows. Deccan actually gives teams like Port and China a chance.
Give us back the good maps! Get rid of trash like Ozarks.
Itās very clear GP and Deccan were the most played maps in aoe3.
The devs seem to be trying to develop a different type of meta, which wasnāt asked for, we liked it the way it was. Personally I I hope the devs let us have seperate ranks for custom, so we can play the way we want but honestly at this point I strongly doubt it.
Iām partially to blame for pushing so hard and probably alienating the devs against implementing ranked custom games.
The other thing to remember is every game designer wants to leave their āmarkā on a game, to keep things the same is something I suspect they wouldnāt have found very enticing.
It was literally impossible to find a game in vanilla not on that cursed map.
Have you considered that maybe we as a community like it?
What is with people trying to dictate how we enjoy this game?Just let us play the way we want and you guys can go play ācomeptitiveā quicksearch age 2 rush games on repeat.
I think the reason you guys are against it is because you know Deccan/GP/NE/Ozarks would become the main maps again and you know unless you force people into quicksearch ācompetitive mapsā, theyāll opt for something more fun.
Kinda aids thing to do to be honest but whateverā¦ Oh and inb4 ājust play custom broā, we canāt. You donāt gain MMR in custom so we canāt get fair teams, plus we canāt search by rank in the lobbies(which makes finding a game tedious).
Iām actually talking about including these maps in Standard maps though, to be included in Quicksearch, as it was in the original game. In my opinion, there is nothing about these maps that makes them unfit for Standard maps. I just miss seeing them in the rotation - Iām not saying we have to play āonly GPā again.
The fact that GP was the only played map on vanilla is evidence that there is a large population of people that like it. We donāt have to go back to playing only GP, but you could at least throw those people a bone and include it in the standard maps. It may only get played 1/15 times, but that would be something.
The problem with that logic is that there are other maps that have three TPs with one in center, for example Ozarks and Kamchatka. What makes those maps fair for strong tp civs but not GP? I really feel like it is more the devs trying to appease people who were all about the fan patch when that was actually a minority of players.
Additionally, some civs are stronger on water maps. For example, Port and Brit. Yet do we say āno water at all for standard mapsā? And then maps with choke points strongly favor India when they just pop Agra right in the lane. Mongolia strongly favors french with scout that can take all of the cows. There are always advantages and perfect balance is impossible.
This topic reminds me the memory of the days in Vanilla.
I also missed old American maps like Texas, Carolina, Rockies, Bayou, Great Lakes, Sonora and Yucatan. It seems that I havenāt played these old maps since the release of TAD, and donāt understand why they are removed from ranked maps. If these maps are not good enough, why keep wasting but not to improve it?
I wouldnāt mind the new maps if they had more hunts and mines spread out over the map, but they are far too empty in natural resources. if they did a resource pass id be fine not having those two in the rotation.
All of the new maps were designed specifically with better resource balance in mind; that is the main reason those maps even exist in the first place. They were used for years in many competitive tournaments, in favor of the old maps with worse resource balance.
just started a few standard map games, and your right there are more resources then I remembered around the map. it feels like there arenāt enough and get consumed too quickly though.
maybe increase resources per node? finished a game and I feel like Iām forced to mill sooner than ideal. game pacing in regards to map resources/value feels off and the switch too abrupt.
Yes there is a choice for standard maps. But i wonder the map pool. The whole menu is about the competitive maps, not the standard maps. So i dont know which maps can be picked in a ranked game.
Imagine a game like aoe3DE where you could pick the map and decide for yourself what is comptitive instead of being told what to play.
Imagine a game like aoe3DE where you can pick your own teams and what MMR disparity your comfortable with, often depending on the time of day(how many people were on the game).
Imagine a game like aoe3DE where you can kick players which are rude or cheat(this will happen eventually, almost every multiplayer game has cheaters).
I miss Carolina and Great Leaks in particular. Those were really fun maps. A little touching up could make a lot of these maps viable and more balanced but increase the map pool.