Nearly a year has passed since Battle for Greece expansion. Civs of this expansion are still locked from standard multiplayer pool with separate civilization set. And there is VERY RARE occasion you can find a game with em. You have paid about 15$, but you are locked away from the rest of community. Why?
I’ve heard opinion about Greek (and protoPersians) civs are not in balance, but after series of tests with hardest AI i can tell it with full confidence - there is the way to win. Maybe it’s 1.5X difficulty, but relying on their unique features Greeks can hold the line and fight back.
We have 6 (SIX, Karl!) variants of chinese here. Barely unique each. We have non less ancient goths, huns, romans and celts. But we can not have Greece in free play. I wonder why. I wonder if devs realize no one will play the tiny standalone mode. This concept is a dead end from the begining.
It was stated from the very beginning that the Chronicles Civs would not be in multiplayer.
So it’s not like we have been deceived that they are still not in multiplayer ~1 year after release.
It was from the very beginning a DLC mostly targeting the single player audience.
We have four Chinese civs (and I agree thats wronf) Khitans and Jurchen arent culturally Chinese and are VERY distinct
Huns and Romans fell closrr to the fall of Constantinople than to the first Chronicles scenario. Celts and Goths fit the AoE2 timeline just fine, the Goths lasted 200+ years as a major power into the middle ages and Celts were independent-ish until Cromwell arrived
If you think theres nothing wrong with having hoplites next to cannons, go poay Civilization or Totally Accurate Battlegrounds
Why you dont object against roman legionary next to cannons then? Goths next to Teutons. Huns next to Bohemians. Stone Age tribal african kingdoms next to Renaissance Italy. Totally Historically Accurate.
Okay, 4 chinese civs. Each chinese civ being so unique to be considered chinese, but not chinese, because there is 5% of difference between this chinese and that chinese. Okay, more than 5%. Maybe 7%.
Why no one is concerned about way greater number of slavic tribes then? One nation is enough for all Slavs, but 4 nations is not enough for chinese.
Huns, Goths, Persians and Romans are okay vs Late Medieval & Renaissance armies and hoplites are not. Because reskinned Halberdier as an Elite Sentinel or Champion as Paragon is historically not precise.
Dont like Hoplites? Dont play em! Why i must sit in reservation after bying DLC?
It wasn’t intended for multiplayer, and hasn’t really been balanced for it. Nor do I think that CaptureAge wants to balance for multiplayer when the DLC is intended for single player. And the different unit appearances/names could confuse players. I think the biggest issue though is water gameplay: BfG has dark age naval combat, which would be quite unfair against normal civs, and then there is the 2 dock types vs 1 dock type, etc.
But there also hasn’t been much demand for the BfG civs to enter ranked (not like there was with Romans).
Personally, I don’t really care, but I don’t think ranked BfG civs would be all that popular, regardless of whether it’s in the same or a separate ladder.
As I understand it, most of the player base is single player. And BfG is one of the most well-received DLCs.