Hi there,
I did some thinking about an impressive sounding new unique tech and want to share my thought why you.
Wootz Steel - Infantry and cavalry attacks ignore armor (Imperial Age unique tech of Dravidians)
This comes with full Backsmith upgrades for Barracks and Stable units and has caught quite some attention. Leitis are the only unit so far with this mechanic and they’re pretty strong and have needed nerfs in the past. Isn’t making this avaliable to such a broad amount of units a terrible idea?
I don’t think so and I think rewording what it does will help a lot. All base units in the game have 0-2 melee armor and can increase that by up to 3 via Blacksmith. There are some exceptions (Teutonic Knights, Boyars, Serjeants, Hauberk-Cavalier), but also units which are regularly used and dont even get to 3 melee armor (Mongol Hussar, Siege units, Monks, Vills, quite some more). So I think it’s fair to say 3-5 melee armor is to be expected.
Therefore we can reword this tech to: “Infantry and cavalry deal +3-5 damage” and can get a pretty good idea of what it will be doing.
By doing that we can also realize that there are already techs avaliable with a similiar effect, like Farimba or Garland Wars.
With this thinking I think we can easily get to the conclusion that the Stable side of Wootz Steel will actually still be underwhelming. Elephants without Elite and the last Armour upgrade (Bloodlines is missing as well, but not extremely important for elephant units) will be useless, even with some damage increase. Light cav has on average even slightly more damage than Farimba Light Cav, but is A LOT weaker when it comes to defense.
It’s actually up for discussion if Farimba Light cav or FU Hussar (and there are quite some better Hussar units out there…) is better, so having a unit worse than Farimba Light Cav will be upsolutely no problem for balancing. At the best they will be an okay’ish food dump, at worst they will also be completely useless, just like the elephants.
First conclusion: Stable will be underwheling, even with this tech
Now let’s go to the Barracks (which by the way comes with 50% cheaper upgrades as well).
Here we have Garland Wars (+4 Attack for infantry) as a comparison and Aztecs also have access to FU Champions, just like Dravidians do.
Aztecs are not exactly known for their oppressive Champions though. Useable for sure, but not even the normal go to unit. So taking that and improving it a tiny bit more (cheaper to tech to Champions mainly, damage output should be the same on average) for an infantry civ is nothing concerning. They will have good Champions for sure, but probably not even be considered to have the very best Champions. Japanese, Slavs, Vikings and quite some more should be at least on the same power level and they’re all not oppressively strong, just a good option. So Dravidins should line up there quite nicely.
Aztecs don’t have access to Halberdiers though, while Dravidinas do (and actually 50% cheaper to tech to as well) - and that’s where I think the biggest pwer of Wootz Steel will lie. Halbs deal a lot less damage than Champiosn, so +3-5 of it is a very good increase in damage output vs non cav units.
Again we can compare though: Burmese Halbs do have all upgrades and get a +3 Damage bonus on top if it. That’s not too far away from what Dravidians are going to be. Again we can see: It will be strong, but not oppressive and probably Japanese Halbs will still be considered the best Halbs. A lot better vs cav, possibly a bit worse vs counter units like Champions.
So my second conclusion: Barracks will be quite strong and on a similiar level as other top Barracks civilizations, but not more than that.
There’s also the unique units, which we don’t know any stats about though and I’m sure it will be balanced around having that tech avaliable.
So overall I think it will be a good (probably expensive) tech to get and Barracks play will be viable with this civ, but it won’t need any nerfs (except for possibly the UU, because we don’t know enough about them) and will fit in quite nicely with other civs powerlevel.
Additional thoughts are welcome