Wogastisburg revamp

The scenario was revamped to accomodate recent patch updates, bug fixes and polish.

  • Added a proper difficulty scale. The villages needed to advance to the next age vary depending on difficulty.
  • AI can now attack walls.

  • Enemies will take more time to train troops. On standard you’ll barely see siege weapons and ships.
  • Units like Norse Warriors are simple reskins of the Militia-Line rather than a whole new unit.

  • Some units are renamed to be consistent with other scenarios of this series.
  • Dock changed to accomodate the new rework.

  • The first phase of the scenario will be easier on standard and moderate, specially the part in the mountain valley.
  • Improved the way in which you can order Gords (Kreposts) and Castles to be built. Changed the location of the Carantanian Gord to be more efficient at defending its Market. Fixed Castles in the Avar base not being built when flared.

  • Rhaetia (Yellow) can’t garrison villagers in its Town Center now so it won’t attack you, as intended.
  • Once the Avars are defeated they’ll ally with you so your or your allies’ units won’t inadvertently attack the Castles’ foundations or builders you order through flares. Also Purple units will not appear anymore when you need to deliver the gold to Dagobert if Avars are defeated.

  • The bridge you can order Bavaria to build now it’s actually walkable.
  • If you do not pay Dagobert the upgrades that enemies get a second time won’t apply before the final battle.

  • Improved the way and coordination with which enemies attack during the final battle.
  • If you choose to go for a Wonder victory you can now build Walls, Gates, Outposts and Towers.

  • Added space between each dialogue to give the player more time to read, typos corrected.
  • Slideshow is slower, grammar improved and text won’t overrun images.

… And probably more.

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