Wonder age should be cheaper, weaker and faster to construct

Wonder age has lot of potential to add additional depth lategame, but right now it is very rare to see it in even in prolonged games due to massive cost investment. If you manage to get Wonder up, game just devolves into godpower spam such as plenties and fimbulwinters. It was fun gimimck to look at first couple weeks, but now lategames are just chorish “snipe enemy Wonder before it goes up”. There is also the fact that myth units deal double damage, are twice as tanky and slightly faster, so about 4 times stronger and even heroes cant take them down effectively.

To make wonders more popular and less game-ending Id suggest to reduce the initial cost and build time of wonder to half, but adjust wonder age from


:arrow_down:

and their cost from
kuva

:arrow_down:
kuva

Comparing suggestion to current Wonder age balance:

  1. Wonders -50% cost and -50% time to build
  2. Wonder Age gives +100% rather than +200% to favor income (average favor income lategame is around 0.5/sec)
  3. God powers 140% more expensive (60%/25% *100% = 240%)
  4. Myth units +96% total combat provess (1.4* 1.4 *100% = 196%) rather than +300% (2 *2 *100% = 400%)

After this we would have proper Age 5 that wouldn’t be as unobtainable and game-ending but still worthwhile.

Don’t you guys think Wonder age similar to this would be more balanced, regular and fun than current one? Maybe stronger wonders could be a lobby option similar to starting resources.

1 Like

I think the wonder is not intended to be used in 1v1 games.
It’s not even really intended for competitive team games. It’s for casual players that want to beat the AI with a massive army of Myth units and with lot’s of god powers.
You are basically supposed to win when you manage to finish a wonder. It’s supposed to be as good as the simple countdown victory used to be.

But I’d personally agree that the +50% HP and Attack for myth units from the beta was enough.
I’d rather see some new unique bonus like a 5th god power (other then building more Titans) or something like that.
A lot of God powers aren’t that spamable in an offensive way that they could carry you to victory.

2 Likes

IMO the balance needs to be different in 1v1s compared to TGs. I don’t agree that it shouldn’t ever be an option in 1v1s and even rarely in TGs. One of the greatest games to have come out of the early period of the game was Survivalist v Jollyman in which both players reached Wonder Age and built multiple Titans.

WONDER AGE IS ABSURDLY BROKEN | Survivalist (Poseidon) vs Jollyman (Isis) - YouTube

We shouldn’t be seeing games like that regularly, but it should be possible. Ideally I’d like to see it happen in something like 1 in 50 high level games, which is obviously more often than we see today. But if you just make it cheaper, it’ll be overpowering in team games. So the cost should scale.

1 Like

The Wonder cost and construction cost could simply be scaled by player number and/or team size.

2 Likes

Did you read the post? Wonder age wouldn’t only be cheaper but also much weaker, buffing myth units 3 times less, give half the favor income and godpowers would still have signficant cost. For example recasting most age 4 godpowers costing 350 favor would still cost 210 favor to cast (87 favor currently).

Currently wonder generates 87 favor in 87 seconds (=> almost permanent Fimbulwinter with other favor sources) but with suggested changes to wonder age it would take 420 seconds to generate the 210 favor.

Sorry, I wasn’t entirely clear. But I don’t like the idea of nerfing its strength. I feel like it’s pretty much exactly the right strength right now. So as far as I’m concerned, all the discussion should be about what the process of getting to Wonder Age looks like.

Wonder age is impossible to balance correctly. It is fun for AI stomping but not in PvP teams. This is why its addition brings questionable value to the game.
They should just have option to disable wonder age, just like you can disable titans.

1 Like

I hate Wonder Age in this game I really want the ability to disable Wonders in lobby games.

1 Like

I would like the Wonder Age bonuses to be more subtle, as if it were just another Age, for example:
-It costs half as much as building a current Wonder (5000fwg → 2500fwg or maybe 2000fwg)
-Wonders grant a trickle of 1 favor per second (as usual).
-Workers get +10% gather rate.
-Rechargeable god powers cost -25% favor and their cooldowns are reduced by -25%.
-Myth units and Heroes: +25% hit points, +25% damage (Not just Myth units).
-The Titan Gate can be rebuilt, but the Titans are not unstoppable killing machines, just a little stronger.

Things like that, this way more Wonders would be built in different games, and everything wouldn’t become so absurd. This would be the standard, but in custom games you can activate the “Super Wonder Age” which is like the current one.

1 Like

Yea, this is pretty good suggestion and close to what I was imagining. Wonder Age should function like Age 5, not a hurrdurr circus where you spam age 4 godpowers every 60 seconds and heroes don’t counter myth units anymore.

+10% gather rate isn’t really noticeable since it is additive to previous gathering rate upgrades. What would be better are +20% gather rate, or +10% resource dropoff.

Ideally theyd give lobby option to disable wonder age or make it stronger.

2 Likes

Yes I also would like it to be like another(expensive) age.