Worst designed civs of AOE 2?

Bohemians: Trash monk is useless, late game Monk doesn’t worth 100 food, giving 40% speed and +4 PA is better, using Monk as Skirmishing unit is better than this current design. Too much eco bonus, remove +15hp 15% Villagers, Crossbowman and Halberdier. Hussite Wagon is also garbage unit, replacing with heavy pikeman like slow but heavily armored pikeman is pleasant.

My heavy pikeman design is:

  • Cost: 50f 40g
  • 60/80 (elite) hp
  • 6/8 (elite) attack
  • 1 Melee range.
  • RoF: 2.0
  • Attack Bonuses: +6, +8 (elite) vs Cavalry.
  • 3/3, 4/4 (elite) armor
  • Speed: 0.8
  • Training Time: 12, 9 (elite).
  • Armor class: Infantry, Unique

Britons: +1, +2 range is OP. Only give +1 range in Castle Age and give different UT like archers cost -40% gold. In this way, massing archer in Late Imperial would be possible but archers aren’t OP anymore. Give Paladin and Hussar as well.

Cumans: Extra TC on Feudal is stupid and also doesn’t give eco as good as it seems. Remove this bonus and add Feudal Age steppe archer which has 40 hp, 5 attack, 3 range and upgrade Castle Age Cavalry instantly in Castle Age. Give get access to bracer, remove last armor upgrade and Paladin, Steppe Lancer has +3 attack to Cavalries, turn Cuman Mercenaries to infinite but +25 gold more and cavalry archer cost only gold (60 gold).

Poles: Folwark and stone bonus are OP. Stone bonus can be nerfed to 33% but Folwark must be totally removed. Villagers gather food 15% faster around Follwark is more logical bonus. Poles also need early game bonus to survive in Open Maps, give +1/+2/+3 attack to scout-line and remove unnecessary Winged Hussar upgrade. Remove Obuch which has also stupid armor reduction bonus, give Winged Hussar as unique unit. Winged Hussar should be armored Steppe Lancer. My Winged Hussar design:

  • 50f 80g
  • 75/130 hp
  • 10/13 attack
  • 2/2, 3/3 armor
  • 1.5 Melee range.
  • RoF: 1.9
  • Speed: 1.45
  • Attack Bonuses: +8, +10 (elite) vs Gunpowder units.
  • Training Time: 15 seconds.
  • Armor Class: Cavalry Unique.

Byzantines: Worst design ever. No eco bonus, only strategy is waiting enemy to make gold units and kill these units with cheap trash units. It need little eco bonus at least. It has no raiding unit which is also bad design. Good defensive civ must have at least good raiding unit to damage enemy’s eco while defending its base. Cataphract can do this job with change. Give 3, 4 (elite) PA to Cataphract, 100, 125 (elite) hp, 1.25 speed and bonus armor reduction only works against spear-line, Logistica upgrade nerfed from 5 to 4 and also effect Byzantines Knight-line.

Ethiopians: It has totally same gameplay as Britons. It need to be different from playing perspective which is arbalest, halberdier, more radius siege unit (Britons also has radius Trebucket) composition. 18% attack speed is funnily small. Civ only rely on OP 100f 100g eco bonus. Unique unit is also garbage. Glass Cannon raiding unit is not fun to play and easy to stop.

Spanish: No eco bonus, only unit in Castle Age is OP Conquistador. Even OP Conquistador can’t save from being bad. On the other hand, best civ in the late game. Give early eco bonus, buff elite Conquistador, remove Supremacy and give " Grande y Felicísima Armada tech give +50 hp to cannon galleon instead.

Chinese: Civ has no weakness, at least remove Halberdier and heavy camel, in return give full open Siege Workshop and Siege Engineer. Chu Ko Nu is also not enough strong unit. Elite Chu Ko Nu should have 10 attack.

Franks, Tatars: Both has definite gameplay. There is no option other than going Cavalry Archer for Tatars. Keshik is also always better than Steppe Lancer in all circumstances which is also bad design. Why Devs give +1/+1 armor Steppe Lancer to Tatars if this buffed Steppe Lancer is totally useless. Franks also insipid civ. It has literally no unit has bonus (attack, hp, speed etc.) other than +12 hp Paladin. Aztecs also no unit has bonus except Monks. Bonuses and unique units attract players to play civilizations. I can’t say to me friend that In this game, all top tier civ has only eco bonus and they have no unique military units, they have full generic units.

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