Ornlu just made a Video classifyin the first third of Civs how “complete”, meaning well designed they are in his opinion:
Ornlu’s State of the Civs 2022 part 1
I disagree with a lot of his ratings actually, but I respect his opinions:
- Aztecs:
I would have placed them in “Somewhat problematic”. The civ is too clearly designed around it’s insane eco bonus. I know there must be top tier eco civs, but lately with players making less and less mistakes versatile eco bonusses like the aztec one are just too powerful. And it’s annoying to play against these civs cause you know your only chance of winning is basically by surprising the opponent if he is at the same level as you. Cause if you play “standard meta” these civs just crush you, they are just better there. Especially aztecs seem to have basically no major weakness except for their high gold demand, but that’s something you can’t tackle until the very lategame. Yeah, Aztecs have no design “flaw”, but that’s actually what makes them problematic imo.
- Berbers:
Almost there. I would put them in Complete if there wasn’t this odd thing with the genitour that is just not needed with that civ and also off placed there. I think Ornlu’s Idea of making Kasbah the Team bonus is a very nice one. I also think in general the Genitour could be a very interesting general unit if his design flaws are solved at some point. Removing it first from berbers would open up to redesign it and then return it, first for Portuguese and Spanish only but then maybe for most civs.
- Bohemians:
I would actually place in the same spot. But for different reasons. I think the Hussite Wagon is a genius design concept. Exactly what Ornlu criticizes about them that they are a ranged frontline unit is what makes them so unique, it allows for very unique micro management. The unit is also not that strong as a standalone unit (besides this could possibly be improved), but it pairs very well with some other > FU units Bohemians have access to: HC and Halb. The positioning of the Hussite Wagons is crucial and unique. We don’t have much experience yet how strong good positioning with the Bohemians is in reality, but I like this very unique gameplay and micro. And the greatest thing about it: It feels balanced. Whoever did this balance must put a lot of work into it. Why I think something is off with Bohemians is that they have a very immobile army. But probably the strongest immobile army in the game. That leads to volatile games cause if the opponent manages to make it a game about mobility the bohemians get into trouble and vice versa. That’s my point of critique on this civ.
- Britons:
Agree mostly with Ornlu. But I think the longbow has it’s place as it can outrange castles. I mean it takes forever, but it’s a unique ability arbs don’t have.
- Bulgarians:
I don’t see them as problematic. I think it’s just something off with this civ. And it’s fine imo. Bulgarians have very unique strats like the Krepost rush. Their UU is OP but it’s not that easy to get there. It’s weird they have strong cav archers aswell as strong cav and infantry, but they aren’t overpowered… It’s a civ that has a lot of potential but it’s hard to figure out which is the best play as everything has it’s downsides. Besides it feels off, this makes actually for very interesting gameplay, besides the civ doesn’t offers anything “exciting”… I would leave the civ as it is, even if it’s not perfect or complete, that’s actually what makes it interesting besides being “yet another” cav + infantry civ.
- Burgundians:
Pretty much agree with Ornlu there. But I think the coustilier idea is fine - I just think the charge attack could be lowered slightly but the countdown/recharge reduced heavily in the exchange. This could lead to less “hide in castle, move out and hide again” tactics, that are just annoying for everybody, including the player who has to execute it over and over again.
- Burmese:
Completely agree. Maybe it needs a major overhaul for that civ. Another idea could be if (their) elephants get a “speed charge” so they could force engagements vs archers, this could possibly solve the burmese issue against archer civs. But until know I didn’t got much response for this idea to make elephants more usable at higher elo by giving them this kind of “utility”.
- Byzantines:
Don’t think it’s complete. It’s almost there cause of it’s bad teamgame balance. Whilst they are indeed perfectly designed for 1v1s they lack it in the TG department which should be tackled - and also possibly could be quite easily by just swapping their current Team Bonus with one of their civ boni (most likely cheaper trash).
- Celts:
Ok I think this Civ is controversial. Some really like it’s uniqueness like “Hoang Style”, others hate it. And this makes the civ indeed “almost there”. Controversy isn’t necessarily something bad. The thing is, I still think there is a lot to figure out about that civ still so it’s really hard to make a proper assessment. Though indeed that “Stronghold” tech seems a bit useless And I would like if it was changed to something more appropriate like increasing the (also hidden) armour attributes of towers and castles. Or reduce the amount of bonus damage taken by anti-building attacks by some percentage. This would make more sense.
- Chinese:
Need major overhaul. The whole design about being a versatile civ AND having a unique start makes them bad at low but OP at high elo. That’s just a major design flaw that needs to be fixed. Also the focus on top eco, again, poses the same problems as with aztecs. You basically can’t beat them with playing meta, they are just better at it.
- Cumans:
I think there need to be done a lot with this civ. Formerly I discussed about adjusting there 2nd TC bonus, but after the last changes to their archery ranges and stables I just think this whole 2nd TC can be dropped. It’s too volatile - and unnecessary. Instead the civ could have a bonus to their feudal siege, like -75 wood to all military buildings instead of just ranges and stables. With the last changes I also think both UTs could be changed to something else, also steppe husbandry is less useful if you have access to cheaper stables + ranges.
- Ethiopeans:
They are complete. They have clear strengths and weaknesses, but neither of them are easy to “exploit”. I can’t say anything bad against them. They have some exciting bonusses aswell as lacking on other departments, which is exactly what a civ should offer. A civ with no weaknesses at all is just a bad idea as it doesn’t offers the opponent a good initial strategy and ethiopeans thankfully have weaknesses aswell. Imo not only one of the best balanced but also well designed civs in the game. (EW ofc needs to be adressed though)
- Franks:
I only have one thing to bother about, and that’s the berry bonus. IMO it’s not necessary for the franks and also has been nerfed recently. I would free this bonus up to give it some other civ and give franks any kind of small compensation like giving their cav +25 % hp in imp. Franks have overall one of the highest winrates and their strong scout rush is a part of their domination. Besides I don’t really like to nerf top tier civs, I think franks are generally too strong, especially for a civ you know what it will play but you have nevertheless problems stopping it, cause they dominate from the beginning of the game. Imo it would be better if the start was a bit slower for franks but their lategame would be a bit stronger. This would open for more “active” counterplay and therefore less repetition in matchups with franks. So I would place Franks currently in the “Something is off” Tier.
In conclusion I see that Ornlu actually placed a lot of his top civs with civs that are considered “a” or even “s” tier in terms of power. And especially civs with strong eco. And I heavily disagree with this assessment. IMO strong eco bonusses only lead to a meta manifestation and make gameplay annoying against these civs, cause you need to look for off-meta strats against these civs. Which becomes increasingly harder the more the meta is figured out. They also don’t bring any flavour from themselves cause these civs tend to play meta all the time and therefore (if the opponent doesn’t plays off-meta to surprise) lead to very repetitive gameplay. A good civ should have clear strengths and weaknesses (though it shouldn’t be designed around weaknesses) to give orientation for the opponent for his gameplay and win conditions. And the “complete” civs of ornlu only have strengths but basically no weaknesses cause of their insane eco. That’s not equilibrated, neither balanced. If this is the measure only the top civs can occupy his “complete” spot. That would also mean, no matter how much devs would try to make all civs “complete” they could never reach it. That’s why I placed Ethiopeans in “complete”, cause they are in a balanced spot, as they have strengths and weaknesses.