Citation needed.
You haven’t provided any evidence. I at least have numbers to back up what I’m talking about and multiple pro players agree with me.
Nice way to be condescending.
Citation needed.
You haven’t provided any evidence. I at least have numbers to back up what I’m talking about and multiple pro players agree with me.
Nice way to be condescending.
Regarding evidence, why dont you show evidence which shows how broken yumi/yabu is? The linked post of me shows how underwhelming the unit comp is (Japanese having higher value army + better upgrades but still barely winning the fight).
My video talks about how yabu in most situations is worse than goons - which it is, there are many situations where you would rather have goons. So the advantages of Yabus are offset by numerous disadvantages.
So now it would be your turn to provide “evidence” of even fights, which japanese win which they shouldnt. And then you would have to try the fights against a unit comp, which actually counters yumi/yabu. in that case that would be 50 yumi + 20 yabu against a same cost army of goon/skirm, Goon/skirm + 2 falc, Skirm/huss, Skirm/musk, Musk/huss. If it goes way in favor of japan, than your post would make sense (i doubt it, but dont have the time currently to test it). In my mind you would need to undermine your statements with facts (Expert x thinks y this is not a argument)
Dude. Are you seriously suggesting that a 2 unit comp should beat a 3 unit comp?? Seriously?? Of course the 3 unit composition should win.
The underlining reason of the nerf was because they were too good in their composition.
Here’s the timeline:
yabusame are underused → yabusame get buffed to their current state in DE → yabusame get immediately nerfed in the next patch because they were overbuffed.
We can already see historically that the current buff is too much.
I’m sorry man, but I’m done posting in this thread. This message and the last one aside, I’ve spent way too much time going through and actually looking at the numbers and actually addressing my responses. I’ve done my analysis, got my supporting documentation, and said my piece. I’m not going to spend more time here trying to reiterate the same things over and over again. If the numbers don’t sway you, and you think the ESOC people are out to get you, then there’s nothing I can say here.
I’m going to leave the way I came in:
I completely disagree with you.
ok sad to see you off, next time with evidence please and not only claims. I didnt see numbers except numbers of upvotes.
there are literally thousands of 2 unit comps which beat 3 unit comps, what argument is that?
The unit comp of dutch would ve been better if he didnt have any ruyter and had more huss (as said x times already)
Why are you lying?⠀⠀⠀⠀⠀⠀
i dont know how they support your argument? is this good compared to skirms?
16 yabus to one shot a huss sound pretty bad to me (since there is no comparison - spoiler goons dps vs huss is higher).
Again if you want to compare Yumi/yabu to skirm/goon skirm/huss then show a fight or at least make a comparison to that and not throw naked numbers around.
I’m doing it all the time. Pathing isn’t an issue if you split your units. If there is a problem with Japan roster is how disproportionate the usefulness of yumi is compared to samurai. A more reasonable change would have been a nerf to yumi and a buff to samurai. This way the dreaded yumiyabu would have had a better nerf. The current change will not do much in response to yumiyabu feeling powerful against skirmishers + dragoons, it will only make huss even more powerful against it. Because the powerhouse of that combo is the yumi, not the yabu, and any half decent player will try to snipe the yumi first with his skirmishers, and ignore the wet noodle yabu.
spain cant beat yumi yabu… with lancers. IFFFF spain can get a stronger eco THEN spain can double mass skrims with full unction and win the skrim war and force japan to mix in cav AT WHICH POINT spain can trickle in rods to stabilize the trades in spain’s favor. From that point I still would not waste eco on cav switch or mass instead I’d buy cannons and force the yabu to the front and trade cannons for clumps of yabu.
To make all this work you’d have to have a strong eco to compare with japan’s eco, you’d have to have advance arsenal and full unction monks… this is asking WAAAAAAAAAY too much just to beat a skrim/goon composition.
you know i meant the lancers crush the yumi incredibly quickly right? the yabusame arent scary without yumi alongside and lancers 2 shot yumi both with and without the disciplined upgrade, even before caballeros. yabusame by themselves cant even handle rodeleros as they’re too slow to kite them
Like for instance…
Yumi archer
base damage reduced to 17.
Way of the bow gets moved to age 4, now also ships 7 yumi.
Samurai
Now also deals bonus damage against HI.
Gets a charge ability, which bosts speed by 1.
While charging, they get 30 RR.
Naginata rider
Gets 10% extra HP, hp card removed.
OMG luckily the yabusame cannot win the rodeleros, it would only be lack a rapid anti-cavalry unit that lose against a specialized anti-artillery cavalry unit.
don’t get frustrated arguing against these clinging defenders of Japan
sorry I always assume the meta composition for spain (rodelero lancer and skirm) in age 3 is assumed. the shorter summary of what im trying to say is that lancers will walk through yumi while yabu slowly dps down lancers leaving pretty much just yabusame against skirm rod, which obviously is a very easy fight for spain since rods are fast enough to keep pace without getting kited like gunpowder ranged cav (and yabu don’t have melee resist like most other slow cav archers so they’ll take the full damage & multipliers from rodeleros) and skirms obviously hard counter against yabusame as well. In any case, yabu +yumi only works most of the time if you put a melee meatshield like intervention yamabushi, ninjas, some nagi, or whatever, otherwise a sudden cav switch will do tons of damage, and then its 3 unit vs 3 unit comp and makes sense for the micro/cost/numbers to win