Yes, AOE5 Is in the works and It Will be in UNREAL Engine

we learned nothing have we, the sooner we stop trying to unify virtually incompatible playerbases by having a game that caters to everyone the better, let the game be made with specific vision (knowing WE they’ll probably make the same mistake as aoe4 and go hardcore on ranked multiplayer with everything else being cut down for cost reasons) and have players choose it based on the game as is appealing to them instead of copy pasting mechanics from every single past game without consideration

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i wanna add here, yes most if not all UE5 releases can be summed up under unoptimized disaster category, constant stutters, low framerate even on lower settings (scales down extremely poorly) but only blaming the engine won’t resolve anything

yes UE is at fault for plenty of issues, like the classic UE look thats the result of using 90s rendering passes (example they used since 90s being lambert) combined with extremely smeary TAA solutions and noisy effects due to skipping temporal accumulation in the effects themselves and instead doing it on entire frame as anti aliasing

UE5 look is basically above combined with very demanding and noisy lighting (i’ll go in depth about this in a bit) as well as temporal upscaling meaning you lose a ton of detail and ghosting goes out of control (they always use slow motion 30 fps demos with barely moving camera specifically to hide the hideous artifacting)

so on lighting, this is where i’d honestly blame complacent devs for not making their own fine tuned solutions and opting for hyper dynamic lighting system in lumen (which btw recalculates itself every single frame and is super noisy without extreme TAA smear to cover it up), lumen was specifically designed for fortnite and its destructible enviroments and even there simplistic art style was used to cover up artifacting and try to keep performance in check. What we see now in all “unoptimized games“ is devs using fortnite’s extremely dynamic lighting system on static enviroments and maps and wasting a shitload of your gpu power on it, as well as cpu power

nanite is another solution which only really benefits hollywood studios and should not be used in realtime rendering, its only superior to LODs if you didn’t optimize those at all, and the reason you get a big performance bump with even quality upscaling of any kind is simply due to quad overdraw being reduced by like 60% even by upscaling from 1440p to 4k, but nanite never performs anywhere near properly optimized LODs, those are a pain to make ofc but devs could at least try to develop some AI based tools, this is where AI should be used in gaming, generating optimized LODs devs can simply touch up after to reduce work

the traversal stutter issue is smt i think AOE5 won’t suffer from as you don’t need to generate an open world map for an RTS, you have a map with small scope and thats it

cpu wise UE5 is really poor, scales poorly on multiple cores so expect even modest looking aoe5 to demand a ton more cpu than any aoe thus far has

as for who benefits from UE running poorly, well, its hardware manufacturers who happily use UE5 for showing how much better new hardware is

luckily for us there is a bright light with UE5 as WE can’t use lumen for lighting due to it not working with RTS camera and epic not being interested in supporting it, nanite would be less of an issue but wouldn’t add much cuz not much LOD logic, what could happen is shader compilation stutter as in every damn UE game ever

do not however expect good performance, stormgate showed how not performant the engine can be even with simplistic graphics, and with how cpu heavy RTS is, expect cpu heavy scenes to bring even top cpus into trouble

if the good visuals plus good fps will happen its entirely dependent on compentence and willingness of the developer to deliver on it

just don’t expect epic to deliver those as defaults WE, epic engineers proved plenty of times they don’t know what looks good or runs well, they never choose good looking and well performing solutions, only what their nvidia overlords mandate out of them to make RTX cards look better than they actually are

I don’t agree with that. Tempest Rising looks stunning and runs very well.

Also, Xbox game Studios have a lot of experience with Unreal Engine 5. I really think next AOE5 will looks Amazing. And we also consider that next XBOX will be a PC.

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well everything xbox put out using UE5 ran poorly at best, we’ll see on looks, art style will decide that imo, as for next xbox being a PC, once again expect less to avoid disappointment, it’ll be expensive, just cuz it doesn’t cost as much as non shit nvidia GPU doesn’t mean its not overpriced, it’ll be like those hp prebuilds, but with at least semi custom silicon so perhaps not that bad in the end

I was about to say the same, Tempest Rising is living proof you can make a RTS in Unreal.

If it´s nonperforming or ugly, that’s mostly just on the team developing it.

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Yes, for me, it’s between those two periods. I’d go with the modern age, but since they lack the guts, they’ll go with Antiquity, even with AoE Online lurking around. But since it’s going to be photorealistic in UE5, they’ll call it AoE V/5…

Very boring game though. Graphics and engine aside. Maybe im not so easily impressed, but in a group of Red Alert/C&C fans, we all refunded and couldnt care less about that game.

Ok instead of making AOE5 they can add a 5th age to AOE4 gunpowder age.

I don’t think so, but it’s possible, so that Age of Empires 4 can cover events from the 1600s that Age of Empires 3 barely touches upon (historical maps) in Knights of the Mediterranean:

  1. The Thirty Years’ War (1618-1648)

  2. The Deluge (1655-1660)

  3. The Siege of Vienna (1683)

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And that 5th age should be industrial theme with units are statisticly close to each other.Civs didnt exist that period should change to their future selfs.Like byzantium to greece.New advanced units in this age must cost lots of gold and for that all civs need to get mine building like Malians but this will gather faster.And so on battle for the gold resource will star.

Or maybe this is a bad idea and ruin the game.(because of the inbalance 5th age units will create)

Not necessarily.
If that were the case, the gaming industry should be shut down. There’s no need for new games.

But that doesn’t mean other games are garbage.
Countless games are released every year.

Some survive and others don’t.

Tempest Rising tried to attract C&C fans!
But that will be an almost impossible task.
It will be difficult to find a game with a decent story, with engaging factions or nations, that fills the heart of a true fan.

For example, I’m a Command and Conquer fan.
And I didn’t buy Tempest Rising!
I don’t intend to buy it.
But I also don’t think the game is garbage!
It’s just not what I’m looking for.

—> Every Command and Conquer fan only thinks about two things:

  • Command and Conquer Remastered Collection 2
  • New Command and Conquer / "sequel or reboot

That sums up any community.

If Age of Empires were abandoned TODAY, people wouldn’t easily migrate to another game that imitates Age of Empires. That’s normal.

Attracting a community to migrate to another game is a very difficult or almost impossible task.

I agree that Unreal Engine 5 can indeed be used for several future RTS games.

I believe that an Age of Empires V could be successful if they have a team prepared for it.

I will pass on information about two more RTS games that are in development and will use Unreal Engine 5.

This shows how several RTS games are already seriously using Unreal Engine 5 as a possible engine for making new strategy games.

- Defcon Zero



- Incarnus Warfare


NOTE:

I’m not interested in the games mentioned.
I’m just showing that there are new RTS games in development using Unreal Engine 5.
Showing that it’s possible to make new RTS games with this engine.

Nah, just reaching the Colonial Age (1500-1600) is enough… as a last resort, you can add a musketeer unit for that age…

I don’t think so. They’re not titans like in AoM, and in the case of AoE 3, its fifth age only has Imperial upgrades and Capitol upgrades that serve to give your civilization a final boost…

Yes, anyway, it looks good…

Yes, EA is losing money by not making it happen…

It won’t happen, but it would be cool if they revived Generals 2 in the 2020s or made a Red Alert 4 that connects Red Alert 3 with Tiberian Dawn, like the Allies, the Soviets, and the Japanese/Imperials fighting again until the Tiberium meteorite hits in 1995 at the end of the game, and that would lead to a remake of Tiberian Dawn (GDI vs. Nod) with Frostbite 3 and a CNC 5 with base building and the final battle between GDI, Mutants, and Nod under Kane’s command against the Scrins and some rogue Nod, like in CNC 4…

They look good, both seem like different versions of Generals 2, or rather the first one more like Generals 2 and the second one like CNC 3…

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Both of those games look great, not just because of UE5, but the actual game they are trying to make with it. I am not against UE5 lol. Dont know where that came from. I just simply play a game and really give it a go, I put a good amount of time into it and then I decide how I feel about it. And CoH3, Tempest Rising, just arent it for me. So I use them as examples of garbage, amd not so much the games, as stated, they are beautiful, aoe4 is also beautiful, but when a developer does such scummy things over and over, they could be doing charity and id still find a fault.