There’s been lots of threads about matchmaking, many of them voicing valid concerns. I personally see matchmaking as an improvement but also see areas in which it can be improved. I’m not much of an online player, I’m mostly a viewer, so naturally my opinion has next to no weight but I figured I’ll throw it out onto the internet anyways.
- Replace MegaRandom with Regicide Fortress.
MegaRandom is a fun map, it’s a go to map for games with friends. You don’t see it much in pro games since it can be unbalanced with resources, land, etc. The DE version seems to be better at this, but still Regicide Fortress is pretty commonplace in pro games. Seems a better fit. - Reduce civ pool. After a map has been selected, randomly pick a handful of civs that players can choose from. Random and Full Random select from this pool.
Being allowed to pick from all civs will lead to the same games over and over, players have no incentive to pick random or a non top tier civ. A very small civ pool can lead to some interesting match ups. Say 4 civs for 1v1 increasing up to 10 for 4v4. - Balance Team Islands for wood and island size.
I’m iffy on this one. Team Islands is a stalemate heavy map, I’ve seen lots of games come down to one team simply not having as much wood on their island, or having an island that’s not as long so trade is much worse. Balancing the islands may add to the stalemate, but leaving inbalance can lead to teams who are slowly pushing to just fizzle out, sorta unfair for ranked play.