I would have given the range back on the fortified TC upgrade.
This rushing the base only really works in classical age, otherwise if the enemy gets a fortress they cannot be taken down without siege.
Which is why everyone rushes the game at before there’s fortresses around xD
That does seem interesting. Dont know how the tc range matters at that point but yea, it would give players a way to get it back.
Well yea, thats the whole point of the change, the initial fort patch out right killed classic age fighting, this brought it back, only low level players were having a hard time with raids during that patch. above that it was very easy to defend.
Someone who always plays with premade teams and is constantly carried by their friends will never be able to see the real problems with the game. It’s not about level players. If you want to see the game’s true issues, go play a ranked match with random players in your team. That’s where you’ll see the real problem with the game..
Wow some one is feeling envy. I do play solo queue from time to time and its the same, miss matches of more than 400 elo weight a lot more than if i know my allies. Sadly retold doesnt have a large player base so it happens quite frequently.
Its def about player levels. Different levels see different issues. Thats the whole point. What an issue to a 600 is prob not for a 1200 and his issues prob arent a problem to a 1800.
Take any patch in any point and in all lower elo stats aggresive gods thrive, because its easier for newer players to attack than to learn proper defense and to snowball on it. This applies at my level too. What works Best for me or around me isnt what we see in tournaments where theres higher skill.
A 600 voice that hoplites beat anything in this game or that theres no way to deal with x or Y and thats his view. Other players come in a show how thats not the caee to them and what can be done about it.
Same reason a problem a 1800 has where micro is very good and a unit is unstopable is a thrash strategy for the 600 that sees the unit die in 3-4 without doing much in his games.
Although this is not the topic for it but I’m just gonna say it:
Raiding is useless in AoM. There are so many shit You can run in to. A TC, The fast second TC, The free myth unit that the enemy just got, Towers. on top of that creating spearmen is super effective against cavalry. SOMETIMES EVEN THE VILLAGER JUST TURNS AROUND AND KILLS CAVALRY.
All upgrades are a “win more” situation. Armory upgrades and others. Some civs benefit a LOT from that. Nuwa and Hades specially come to mind with their slow building crawl push, its very good the amount of damage that gets to be done. Its def not a tech you rush, but when you reach the point whereyou ahve the buildings for it it amazing.
Now… on TGs? Nope. thats the meta, 2v1 full mobility army raids non stop, its odin every game, sometimes more than one in the team, its very very strong.
I just can’t see it. specially since in TGs the maps are biggers and it gets way too long to reach your enemy. By the time you do, he probably has his second TC up.
Also, the second tc being up doesnt kill raiding. Even on 1 vs 1 you can get the tc up before your opponent reaches your base. Thats not the end thou, a TC aint free and supoorting double villager production limites even more the army he can contests with
we can definetly do that. I’m not a good player though. What region are u on?
I only on sundays though… .
BTW does Quick match also take you 3m+ in order to find a match?
You find games faster but the Elo difference is also higher. Dunno if it changed much for the middle players but for both ends of the Elo ladder it finds games a lot faster.