Yurts, tents and huts do not count for Nomads tech

:arrow_forward: GAME INFORMATION

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  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Not sure it’s a bug or intended but it’s definitely not intuitive that huts, tents and yurts do not count for Nomads once you research the tech. If these buildings are destroyed in fact your pop headroom will decrease.

:arrow_forward: FREQUENCY OF ISSUE

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  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

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Here’s the steps to reproduce the issue:

  1. Place some huts, tents or yurts in a scenario editor
  2. Activate the nomads tech
  3. Test the scenario and research nomads

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

These typically nomadic buildings should count as houses hence you shouldn’t lose population headroom if they are destroyed while nomads is researched.

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Those are editor objects so why should they count?

I’ve explained it, if you place or build them in a custom scenario and you lose them while you have researched nomads your population drops nevertheless. It’s kinda ironic the tech works for houses and not for yurts etc which are the quintessential nomadic buildings.

The tech description specifically says houses so it should not include anything else.If the yurts are counted then other buildings like tents should also count for consistency.

In the meanwhile, you could use XS scripting to get current or max headroom, set it as a variable and then set current headroom as the max headroom you have had, looping

1 Like

Yeah it’s in the title.

I’m still doing everything with only scenario editor but I’ll eventually get to the point of using xs, thanks for the tip.