This issue might be related to the one described here: https://www.aoezone.net/threads/custom-maps-in-de-some-notes.162488/
“Can’t place TCs on restricted terrain. In the original game, you could put a TC for players when the base terrain was beach, shallow, ice, etc. This is not the case in DE.”
I assume this includes forest too.
This will break forest nothing maps that don’t have a clearing and also maps like Dorado, that place a town center on shallow.
That being said, who in their right mind wants to play forest nothing without a clearing?
Alright, this is the best I can do. The TC plus 1 additional tile free.
Note I am placing a scout so that there is exactly 1 tile free for the villagers to then occupy. You can delete your scout. If you place the villagers directly (before the trees), you end up with 3 free tiles.
EDIT: you will be able to palisade-delete trees placed as objects, so maybe it’s not a good solution!
The update added a new thing to create_object
You can now specify a second_object which will be placed on top of your your object.
If used properly, this can be used to get the forest nothing experience you want.
EDIT: Here you go. Have fun playing forest nothing
There a way to make that so it spawns the correct numbers of villagers to Chinese (6) and Mayans (4)?
Before just had to leave out number_of_objects, but that’s not the case apparently with whatever movable_map_revealer is. Other than that I’ve been using this and some people seem to like it, others not so much.
In order to do that, you must use create_object VILLAGER
The game specifically intercepts that and adjusts based on civilization.
It doesn’t seem to apply to villagers created with second_object.
So I think in the current state, you either have to sacrifice a bit of forest (to make space for villagers), or sacrifice the extra villagers. If/when additional UserPatch features are added, there might be other ways to address this.
I can play around with this a bit tomorrow and maybe I can come up with something…
Thanks, that’s the conclusion I came to as well, so I just have 2 different rms files in my Forest Nothing DE mod. There’s quite a bit of disagreement on whats the original Forest Nothing or what it’s supposed to look like. Same with the 999 taunts mod I updated for DE. A few different versions were floating around the game at different ages.
Didn’t you used have some graphic remover mods or was/am I confused?