(NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007768 **** (NoteOnlySync) **** WORLD TIME 01600517 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7768. (ServerMsgSync) Last included Player 2 on turn 7768. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1600542 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14666 true ( 1600542 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 901637742 true ( 1600542 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1070543605 true ( 1600542 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2170094448 true ( 1600542 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 184292684 true ( 1600542 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 832447567 true ( 1600542 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715846911 true ( 1600542 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2264200218 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.211853, 89.291443, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.192451, 9.000000, 89.264748) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.192451, 89.264748, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(62.962315, 33.888794, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(62.993385, 9.000000, 33.877682) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(62.993385, 33.877682, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.685318, 106.299644, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.698929, 9.000000, 106.269585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.698929, 106.269585, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.452606, 67.286064, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.431656, 9.000000, 67.311562) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.431656, 67.311562, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.273847, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.283847. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.283847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.283847. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.283847. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.604960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.614460. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.614460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.614460. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.614460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.540475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.549975. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.549975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.549975. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.549975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.489147, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.503187. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.503187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.503187. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.503187. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9121 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.965907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.975407. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.975407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.975407. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.975407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.007998, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.022038. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.022038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.022038. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.022038. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.988836, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.002876. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.002876. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.002876. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.002876. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.751557, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.765597. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.765597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.765597. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.765597. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6444 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12656 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.180500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.190000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.190000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.190000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.190000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.766499, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.744499) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.744499, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.573040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.582540. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.582540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.582540. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.582540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14683 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.811859, 98.585312, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.833855, 0.000000, 98.585670) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.833855, 98.585670, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=479 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1795 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21138 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.268254, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.278254. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.278254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.278254. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.278254. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30612 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11165 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17961 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.424932, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.434432. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.434432. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.434432. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.434432. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.225162, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.235162. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.235162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.235162. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.235162. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.136326, 106.318230, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.156002, 0.000000, 106.328072) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.156002, 106.328072, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.876516, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.890556. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.890556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.890556. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.890556. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.136247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.146247. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.146247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.146247. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.146247. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.621827, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.635867. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.635867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.635867. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.635867. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16217 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=11.822943, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=11.832442. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=11.832442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=11.832442. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=11.832442. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.857407, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.867407. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.867407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.867407. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.867407. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.537331, 98.243759, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.515900, 0.000000, 98.248734) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.515900, 98.248734, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.005534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.005534. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.005534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.005534. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.005534. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.279025, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.289025. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.289025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.289025. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.289025. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.844856, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.811108) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.811108, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.859362, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.869362. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.869362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.869362. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.869362. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.319523, 98.226929, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.340393, 0.000000, 98.219971) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.340393, 98.219971, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.483396, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.497436. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.497436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.497436. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.497436. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.534143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.544143. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.544143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.544143. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.544143. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.690406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.699906. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.699906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.699906. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.699906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26285 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=108.545456, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=108.520454. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=108.520454. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=87.469841, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=87.444839. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=87.444839. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.042162, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.051662. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.051662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.051662. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.051662. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=114.735596, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=114.710594. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=114.710594. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.911235, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.911235. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.911235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.911235. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.911235. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=136.058121, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=136.033127. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=136.033127. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=11.602592, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=11.616632. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=11.616632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=11.616632. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=11.616632. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.250541, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.264581. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.264581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.264581. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.264581. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.553881, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.563881. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.563881. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.563881. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.563881. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.624084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.634084. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.634084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.634084. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.634084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.803861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.813361. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.813361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.813361. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.813361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=9.448335, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=9.462375. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=9.462375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=9.462375. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=9.462375. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.383289, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.397329. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.397329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.397329. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.397329. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.224613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.234613. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.234613. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.234613. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.234613. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.628784, 17.229221, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.631088, 0.000000, 17.195551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.631088, 17.195551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.896866, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.906365. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.906365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.906365. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.906365. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.383438, 16.483145, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.396881, 0.000000, 16.452187) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.396881, 16.452187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.153046, 89.177132, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.159885, 0.000000, 89.144081) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.159885, 89.144081, 0.000000). true ( 1600542 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3879 true ( 1600542 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3879 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.401430, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.414680. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.414680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.414680. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.414680. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.755571, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.768822. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.768822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.768822. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.768822. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.670769, 27.443077, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.689743, 0.000000, 27.436752) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.689743, 27.436752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.696436, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.709686. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.709686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.709686. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.709686. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.772362, 28.772346, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.758217, 0.000000, 28.758207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.758217, 28.758207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.188370, 21.986696, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.207497, 0.000000, 21.980852) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.207497, 21.980852, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.337959, 22.323757, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.352104, 0.000000, 22.309614) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.352104, 22.309614, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.348373, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.368370, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.368370, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.057549, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.077545, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.077545, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.081900, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.093600. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.093600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.093600. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.093600. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.959976, 21.799999, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(94.979973, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(94.979973, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.440351, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.453600. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.453600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.453600. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.453600. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=9.435686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=9.445686. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=9.445686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=9.445686. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=9.445686. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.907974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.917974. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.917974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.917974. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.917974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.641632, 22.400442, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.661499, 0.000000, 22.402746) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.661499, 22.402746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.877977, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.889678. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.889678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.889678. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.889678. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.179314, 22.888149, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.197052, 0.000000, 22.897383) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.197052, 22.897383, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.280800, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.292500. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.292500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.292500. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.292500. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.970540, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.983789. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.983789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.983789. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.983789. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.145750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.159000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.159000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.159000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.159000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.690284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.703534. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.703534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.703534. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.703534. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.395589, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.405589. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.405589. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.405589. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.405589. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.505011, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.518261. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.518261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.518261. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.518261. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.493619, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.503619. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.503619. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.503619. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.503619. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.736962, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.746963. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.746963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.746963. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.746963. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.146568, 20.853575, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.132431, 0.000000, 20.867718) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.132431, 20.867718, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.674205, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.684205. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.684205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.684205. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.684205. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.529424, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.541124. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.541124. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.541124. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.541124. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.937998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.947998. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.947998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.947998. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.947998. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.499080, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.509080. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.509080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.509080. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.509080. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.574427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.584427. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.584427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.584427. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.584427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.510001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.520001. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.520001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.520001. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.520001. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600542 ActionObject::update entering: state=4, worldTime=1600542, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600542, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600542, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600542, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600542, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.950998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.960999. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.960999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.960999. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.960999. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600542 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=471 true ( 1600542 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 471 true ( 1600542 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26665 true ( 1600542 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26665 true ( 1600542 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 945193648 true ( 1600542 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649770598 true ( 1600542 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 854704975 true ( 1600542 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2392211009 true ( 1600542 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1037087457 true ( 1600542 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 333724752 true ( 1600542 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1574485131 true ( 1600542 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1589 true ( 1600542 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=31455 true ( 1600542 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=22297 true ( 1600542 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=26225 true ( 1600542 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=21899 (NoteOnlySync) Sync check at turn #7768 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600542 (AiSync) aiExpert=0 (AiSync) finalCrc=1600542 aiExpertCRC = 1600542 mLastRandoms[0] = 1589 mLastRandoms[1] = 31455 mLastRandoms[2] = 22297 mLastRandoms[3] = 26225 mLastRandoms[4] = 21899 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=423.961, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5000,53.7445,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=66.8339,98.5857,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.1560,106.3281,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.5159,98.2487,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.8111,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.3404,98.2200,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=136, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6311,17.1956,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=10, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.3969,16.4522,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) RTWC3X[9072], dbid=621, hp=1746.96, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.1599,89.1441,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.5000,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=77.6897,27.4368,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.7582,28.7582,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.2075,21.9809,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=272, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.3521,22.3096,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.3684,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.0775,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=94.9800,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.6615,22.4027,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.1971,22.8974,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=257, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1710.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=266, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=87.1324,20.8677,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=249, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=285, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1131.17, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1161 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 613 playerCrc 1 cs 4 = 4947 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430605 playerCrc 1 cs 7 = 1511340 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3653283 (NoteOnlySync) Checksum: T#7768 wt=1600542 rand=1589 csum=3653283 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 15 true ( 1600567 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1589 true ( 1600567 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2895089818 true ( 1600567 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4044754970 true ( 1600567 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2478338599 true ( 1600567 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318135752 true ( 1600567 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 256639467 true ( 1600567 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2231392599 true ( 1600567 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3480560684 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.192451, 89.264748, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.173050, 9.000000, 89.238052) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.173050, 89.238052, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(62.993385, 33.877682, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.024456, 9.000000, 33.866570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.024456, 33.866570, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.698929, 106.269585, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.712540, 9.000000, 106.239525) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.712540, 106.239525, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.431656, 67.311562, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.410706, 9.000000, 67.337059) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.410706, 67.337059, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.271260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.281260. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.281260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.281260. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.281260. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.614460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.623960. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.623960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.623960. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.623960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.549975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.559475. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.559475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.559475. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.559475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.503187, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.517227. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.517227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.517227. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.517227. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.975407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.984907. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.984907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.984907. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.984907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.022038, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.036078. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.036078. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.036078. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.036078. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.002876, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.016916. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.016916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.016916. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.016916. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.765597, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.779637. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.779637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.779637. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.779637. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.190000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.199500. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.199500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.199500. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.199500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.744499, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.722500) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.722500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.582540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.592040. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.592040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.592040. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.592040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.833855, 98.585670, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.855850, 0.000000, 98.586029) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.855850, 98.586029, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.265666, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.275667. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.275667. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.275667. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.275667. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.434432, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.443932. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.443932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.443932. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.443932. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.222575, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.232575. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.232575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.232575. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.232575. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.156002, 106.328072, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.175678, 0.000000, 106.337914) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.175678, 106.337914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.890556, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.904596. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.904596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.904596. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.904596. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.133660, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.143660. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.143660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.143660. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.143660. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.635867, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.649907. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.649907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.649907. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.649907. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=11.832442, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=11.841942. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=11.841942. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=11.841942. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=11.841942. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.854819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.864819. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.864819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.864819. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.864819. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.515900, 98.248734, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.494469, 0.000000, 98.253708) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.925461 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.495964, 98.253365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.992946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.992946. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.992946. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.992946. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.992946. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.276437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.286437. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.286437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.286437. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.286437. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.811108, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.777359) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.777359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.856774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.866774. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.866774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.866774. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.866774. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.340393, 98.219971, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.361263, 0.000000, 98.213013) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.361263, 98.213013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.497436, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.511476. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.511476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.511476. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.511476. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.531555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.541555. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.541555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.541555. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.541555. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.699906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.709406. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.709406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.709406. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.709406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=108.520454, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=108.495453. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=108.495453. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=87.444839, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=87.419838. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=87.419838. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.051662, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.061162. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.061162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.061162. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.061162. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=114.710594, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=114.685593. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=114.685593. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.898647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.898647. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.898647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.898647. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.898647. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=136.033127, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=136.008133. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=136.008133. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=11.616632, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=11.630672. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=11.630672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=11.630672. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=11.630672. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.264581, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.278621. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.278621. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.278621. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.278621. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.551293, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.561294. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.561294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.561294. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.561294. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.634084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.644084. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.644084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.644084. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.644084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.813361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.822861. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.822861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.822861. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.822861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=9.462375, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=9.476415. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=9.476415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=9.476415. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=9.476415. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.397329, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.411369. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.411369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.411369. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.411369. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.222025, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.232025. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.232025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.232025. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.232025. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.631088, 17.195551, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.633392, 0.000000, 17.161880) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.633392, 17.161880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.906365, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.915865. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.915865. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.915865. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.915865. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.396881, 16.452187, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.410324, 0.000000, 16.421228) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.410324, 16.421228, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.159885, 89.144081, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.166725, 0.000000, 89.111031) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.166725, 89.111031, 0.000000). true ( 1600567 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24050 true ( 1600567 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24050 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.414680, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.427929. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.427929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.427929. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.427929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.768822, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.782072. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.782072. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.782072. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.782072. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.689743, 27.436752, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.708717, 0.000000, 27.430428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.708717, 27.430428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.709686, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.722936. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.722936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.722936. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.722936. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.758217, 28.758207, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.744072, 0.000000, 28.744068) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.744072, 28.744068, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.207497, 21.980852, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.226624, 0.000000, 21.975016) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.226624, 21.975016, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.352104, 22.309614, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.366249, 0.000000, 22.295471) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.366249, 22.295471, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.368370, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.388367, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.388367, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.077545, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.097542, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.097542, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.093600, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.105300. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.105300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.105300. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.105300. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.979973, 21.799999, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(94.999969, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(94.999969, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.453600, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.466850. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.466850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.466850. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.466850. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27844 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29483 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=9.445686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=9.455687. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=9.455687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=9.455687. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=9.455687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.917974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.927974. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.927974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.927974. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.927974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.661499, 22.402746, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.681366, 0.000000, 22.405050) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.681366, 22.405050, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.889678, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.901378. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.901378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.901378. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.901378. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.197052, 22.897383, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.214790, 0.000000, 22.906616) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.214790, 22.906616, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9676 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.292500, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.304200. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.304200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.304200. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.304200. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.983789, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.997039. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.997039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.997039. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.997039. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.159000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.172250. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.172250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.172250. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.172250. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.703534, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.716784. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.716784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.716784. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.716784. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.392339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.402339. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.402339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.402339. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.402339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.518261, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.531511. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.531511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.531511. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.531511. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.490369, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.500369. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.500369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.500369. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.500369. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.733712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.743712. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.743712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.743712. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.743712. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.132431, 20.867718, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.118294, 0.000000, 20.881861) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.118294, 20.881861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.670955, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.680955. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.680955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.680955. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.680955. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.541124, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.552824. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.552824. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.552824. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.552824. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.934748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.944748. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.944748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.944748. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.944748. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.495830, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.505830. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.505830. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.505830. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.505830. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.584427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.594427. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.594427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.594427. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.594427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.506751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.516751. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.516751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.516751. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.516751. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600567 ActionObject::update entering: state=4, worldTime=1600567, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600567, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600567, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600567, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600567, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.947748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.957748. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.957748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.957748. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.957748. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9103 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8491 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16184 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600567 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11595 true ( 1600567 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11595 true ( 1600567 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=10438 true ( 1600567 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 10438 true ( 1600567 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3618293760 true ( 1600567 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1311689224 true ( 1600567 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664497719 true ( 1600567 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3783098152 true ( 1600567 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4149239076 true ( 1600567 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3690200322 true ( 1600567 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3735142021 true ( 1600567 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31016 true ( 1600567 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30341 true ( 1600567 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25188 true ( 1600567 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1728 true ( 1600567 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=15048 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1600592 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31016 true ( 1600592 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2496086862 true ( 1600592 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209101758 true ( 1600592 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1637151833 true ( 1600592 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 335996928 true ( 1600592 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 414398336 true ( 1600592 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565416489 true ( 1600592 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4150939052 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.173050, 89.238052, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.153648, 9.000000, 89.211357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.153648, 89.211357, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.024456, 33.866570, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.055527, 9.000000, 33.855457) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.055527, 33.855457, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.712540, 106.239525, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.726151, 9.000000, 106.209465) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.726151, 106.209465, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.410706, 67.337059, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.389755, 9.000000, 67.362556) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.389755, 67.362556, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.268672, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.278672. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.278672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.278672. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.278672. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.623960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.633460. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.633460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.633460. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.633460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.559475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.568975. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.568975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.568975. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.568975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.517227, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.531267. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.531267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.531267. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.531267. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.984907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.994407. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.994407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.994407. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.994407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.036078, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.050118. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.050118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.050118. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.050118. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.016916, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.030956. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.030956. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.030956. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.030956. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.779637, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.793677. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.793677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.793677. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.793677. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.199500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.209000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.209000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.209000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.209000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.722500, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.700500) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.700500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.592040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.601540. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.601540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.601540. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.601540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.855850, 98.586029, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.877846, 0.000000, 98.586388) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.877846, 98.586388, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.263079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.273079. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.273079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.273079. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.273079. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.443932, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.453431. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.453431. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.453431. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.453431. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.219987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.229988. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.229988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.229988. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.229988. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.175678, 106.337914, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.195354, 0.000000, 106.347755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.195354, 106.347755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.904596, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.918636. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.918636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.918636. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.918636. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.131073, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.141073. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.141073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.141073. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.141073. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.649907, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.663947. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.663947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.663947. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.663947. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=11.841942, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=11.851441. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=11.851441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=11.851441. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=11.851441. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.852232, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.862232. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.862232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.862232. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.862232. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.495964, 98.253365, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.479103, 0.000000, 98.239235) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.479103, 98.239235, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.980359, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.980359. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.980359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.980359. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.980359. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.273849, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.283849. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.283849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.283849. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.283849. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.777359, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.743610) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.743610, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.854187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.864187. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.864187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.864187. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.864187. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.361263, 98.213013, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.382133, 0.000000, 98.206055) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.382133, 98.206055, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.511476, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.525516. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.525516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.525516. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.525516. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.528968, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.538968. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.538968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.538968. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.538968. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.709406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.718906. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.718906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.718906. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.718906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=108.495453, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=108.470451. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=108.470451. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=87.419838, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=87.394836. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=87.394836. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.061162, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.070662. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.070662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.070662. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.070662. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=114.685593, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=114.660591. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=114.660591. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.886060, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.886060. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.886060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.886060. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.886060. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=136.008133, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=135.983139. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=135.983139. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=11.630672, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=11.644712. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=11.644712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=11.644712. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=11.644712. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.278621, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.292661. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.292661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.292661. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.292661. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.548706, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.558706. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.558706. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.558706. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.558706. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.644084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.654084. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.654084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.654084. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.654084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.822861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.832361. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.832361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.832361. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.832361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=9.476415, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=9.490455. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=9.490455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=9.490455. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=9.490455. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.411369, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.425409. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.425409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.425409. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.425409. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.219438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.229438. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.229438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.229438. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.229438. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.633392, 17.161880, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.635696, 0.000000, 17.128210) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.635696, 17.128210, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.915865, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.925364. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.925364. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.925364. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.925364. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.410324, 16.421228, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.423767, 0.000000, 16.390270) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.423767, 16.390270, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.166725, 89.111031, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.173565, 0.000000, 89.077980) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.173565, 89.077980, 0.000000). true ( 1600592 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14317 true ( 1600592 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.427929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.441179. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.441179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.441179. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.441179. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.782072, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.795322. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.795322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.795322. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.795322. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.708717, 27.430428, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.727692, 0.000000, 27.424103) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.727692, 27.424103, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.722936, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.736186. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.736186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.736186. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.736186. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.744072, 28.744068, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.729927, 0.000000, 28.729929) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.729927, 28.729929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.226624, 21.975016, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.245750, 0.000000, 21.969179) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.245750, 21.969179, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.366249, 22.295471, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.380394, 0.000000, 22.281328) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.380394, 22.281328, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.388367, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.408363, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.408363, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.097542, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.117538, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.117538, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.105300, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.117000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.117000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.117000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.117000. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.999969, 21.799999, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.019966, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.019966, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.466850, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.480100. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.480100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.480100. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.480100. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=9.455687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=9.465687. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=9.465687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=9.465687. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=9.465687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.927974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.937974. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.937974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.937974. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.937974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.681366, 22.405050, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.701233, 0.000000, 22.407354) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.701233, 22.407354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.901378, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.913078. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.913078. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.913078. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.913078. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.214790, 22.906616, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.232529, 0.000000, 22.915850) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.232529, 22.915850, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.304200, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.315900. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.315900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.315900. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.315900. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.997039, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.010289. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.010289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.010289. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.010289. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.172250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.185500. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.185500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.185500. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.185500. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.716784, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.730034. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.730034. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.730034. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.730034. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.389089, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.399089. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.399089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.399089. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.399089. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.531511, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.544761. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.544761. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.544761. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.544761. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.487119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.497119. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.497119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.497119. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.497119. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.730462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.740462. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.740462. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.740462. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.740462. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.118294, 20.881861, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.104156, 0.000000, 20.896004) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.104156, 20.896004, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.667705, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.677705. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.677705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.677705. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.677705. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.552824, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.564524. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.564524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.564524. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.564524. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.931498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.941498. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.941498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.941498. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.941498. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.492579, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.502580. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.502580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.502580. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.502580. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.594427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.604427. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.604427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.604427. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.604427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.503501, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.513501. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.513501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.513501. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.513501. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600592 ActionObject::update entering: state=4, worldTime=1600592, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600592, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600592, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600592, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600592, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.944498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.954498. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.954498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.954498. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.954498. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600592 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=19188 true ( 1600592 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 19188 true ( 1600592 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11814 true ( 1600592 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11814 true ( 1600592 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 756126320 true ( 1600592 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 481781315 true ( 1600592 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3670898285 true ( 1600592 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2802325364 true ( 1600592 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1929637819 true ( 1600592 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3129005765 true ( 1600592 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3624579411 true ( 1600592 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30986 true ( 1600592 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15662 true ( 1600592 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30215 true ( 1600592 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16252 true ( 1600592 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=28989 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1600617 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30986 true ( 1600617 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1935950284 true ( 1600617 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 480377611 true ( 1600617 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1841566934 true ( 1600617 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2049871358 true ( 1600617 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4243870527 true ( 1600617 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3621570278 true ( 1600617 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18750557 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.153648, 89.211357, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.134247, 9.000000, 89.184662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.134247, 89.184662, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.055527, 33.855457, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.086597, 9.000000, 33.844345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.086597, 33.844345, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.726151, 106.209465, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.739761, 9.000000, 106.179405) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.739761, 106.179405, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.389755, 67.362556, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.368805, 9.000000, 67.388054) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.368805, 67.388054, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8803 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32480 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.266084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.276084. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.276084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.276084. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.276084. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.633460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.642960. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.642960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.642960. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.642960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.568975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.578475. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.578475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.578475. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.578475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.531267, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.545307. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.545307. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.545307. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.545307. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.994407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.003907. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.003907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.003907. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.003907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.050118, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.064158. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.064158. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.064158. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.064158. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.030956, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.044996. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.044996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.044996. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.044996. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28168 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.793677, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.807717. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.807717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.807717. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.807717. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.209000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.218500. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.218500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.218500. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.218500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=20803 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.700500, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.678501) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.678501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.601540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.611040. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.611040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.611040. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.611040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.877846, 98.586388, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.899841, 0.000000, 98.586746) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.899841, 98.586746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25260 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31533 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.260492, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.270492. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.270492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.270492. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.270492. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.453431, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.462931. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.462931. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.462931. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.462931. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.217400, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.227400. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.227400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.227400. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.227400. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.195354, 106.347755, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.215031, 0.000000, 106.357597) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.215031, 106.357597, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.918636, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.932676. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.932676. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.932676. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.932676. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.128485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.138485. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25559 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.138485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.138485. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.138485. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8077 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.663947, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.677987. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.677987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.677987. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.677987. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=11.851441, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=11.860941. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=11.860941. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=11.860941. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=11.860941. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.849644, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.859644. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.859644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.859644. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.859644. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.479103, 98.239235, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.462242, 0.000000, 98.225105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.462242, 98.225105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.967771, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.967771. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.967771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.967771. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.967771. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.271262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.281262. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=13525 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.281262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.281262. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.281262. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.743610, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.709862) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.709862, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.851599, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.861599. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.861599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.861599. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.861599. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.382133, 98.206055, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.403004, 0.000000, 98.199097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.403004, 98.199097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.525516, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.539556. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.539556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.539556. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.539556. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.526380, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.536380. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.536380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.536380. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.536380. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.718906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.728406. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.728406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.728406. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.728406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=6905 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18346 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=108.470451, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=108.445450. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=108.445450. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=87.394836, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=87.369835. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=87.369835. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.070662, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.080163. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.080163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.080163. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.080163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=114.660591, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=114.635590. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=114.635590. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.873472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.873472. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.873472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.873472. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.873472. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=135.983139, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=135.958145. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=135.958145. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=11.644712, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=11.658752. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=11.658752. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=11.658752. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=11.658752. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.292661, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.306701. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.306701. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.306701. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.306701. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.546119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.556119. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.556119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.556119. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.556119. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.654084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.664084. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.664084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.664084. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.664084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.832361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.841861. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.841861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.841861. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.841861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4167 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=9.490455, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=9.504495. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=9.504495. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=9.504495. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=9.504495. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29172 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.425409, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.439449. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.439449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.439449. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.439449. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.216850, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.226850. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.226850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.226850. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.226850. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.635696, 17.128210, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.638000, 0.000000, 17.094540) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.638000, 17.094540, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.925364, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.934864. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.934864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.934864. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.934864. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.423767, 16.390270, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.437210, 0.000000, 16.359312) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.437210, 16.359312, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.173565, 89.077980, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.180405, 0.000000, 89.044930) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.180405, 89.044930, 0.000000). true ( 1600617 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29651 true ( 1600617 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29651 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.441179, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.454429. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.454429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.454429. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.454429. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.795322, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.808573. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.808573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.808573. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.808573. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.727692, 27.424103, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.746666, 0.000000, 27.417778) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.746666, 27.417778, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.736186, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.749436. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.749436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.749436. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.749436. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.729927, 28.729929, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.715782, 0.000000, 28.715790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.715782, 28.715790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.245750, 21.969179, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.264877, 0.000000, 21.963343) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.264877, 21.963343, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.380394, 22.281328, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.394539, 0.000000, 22.267185) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.070608 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.394508, 22.267214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.408363, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.428360, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.428360, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.117538, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.137535, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.137535, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.117000, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.128700. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.128700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.128700. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.128700. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.019966, 21.799999, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.039963, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.039963, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.480100, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.493350. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.493350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.493350. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.493350. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=9.465687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=9.475687. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=9.475687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=9.475687. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=9.475687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.937974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.947974. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.947974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.947974. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.947974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.701233, 22.407354, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.721100, 0.000000, 22.409658) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.721100, 22.409658, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.913078, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.924778. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.924778. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.924778. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.924778. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.232529, 22.915850, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.250275, 0.000000, 22.925077) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.250275, 22.925077, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.315900, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.327600. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.327600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.327600. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.327600. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.010289, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.023539. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.023539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.023539. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.023539. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.185500, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.198750. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.198750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.198750. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.198750. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.730034, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.743284. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.743284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.743284. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.743284. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.385839, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.395839. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.395839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.395839. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.395839. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.544761, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.558011. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.558011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.558011. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.558011. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.483869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.493869. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.493869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.493869. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.493869. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.727212, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.737212. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.737212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.737212. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.737212. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.104156, 20.896004, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.090019, 0.000000, 20.910147) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.090019, 20.910147, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.664454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.674455. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.674455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.674455. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.674455. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.564524, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.576224. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.576224. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.576224. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.576224. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.928247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.938248. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.938248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.938248. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.938248. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.489329, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.499330. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.499330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.499330. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.499330. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.604427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.614428. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.614428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.614428. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.614428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.500251, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.510251. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.510251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.510251. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.510251. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600617 ActionObject::update entering: state=4, worldTime=1600617, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600617, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600617, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600617, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600617, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.941248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.951248. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.951248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.951248. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.951248. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600617 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24512 true ( 1600617 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24512 true ( 1600617 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26820 true ( 1600617 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26820 true ( 1600617 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3224502894 true ( 1600617 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4067203199 true ( 1600617 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 939492364 true ( 1600617 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2539949393 true ( 1600617 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2786520971 true ( 1600617 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1480782949 true ( 1600617 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2225962831 true ( 1600617 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24451 true ( 1600617 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22615 true ( 1600617 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21608 true ( 1600617 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=12877 true ( 1600617 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7967 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1600642 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24451 true ( 1600642 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1209801163 true ( 1600642 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2653346538 true ( 1600642 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1204319346 true ( 1600642 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1460050347 true ( 1600642 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1812841698 true ( 1600642 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3642400069 true ( 1600642 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2834164414 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.134247, 89.184662, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.114845, 9.000000, 89.157967) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.114845, 89.157967, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.086597, 33.844345, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.117668, 9.000000, 33.833233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.117668, 33.833233, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.739761, 106.179405, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.753372, 9.000000, 106.149345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.753372, 106.149345, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.368805, 67.388054, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.347855, 9.000000, 67.413551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.347855, 67.413551, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.263497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.273497. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.273497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.273497. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.273497. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.642960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.652460. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.652460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.652460. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.652460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.578475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.587975. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.587975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.587975. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.587975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.545307, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.559347. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.559347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.559347. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.559347. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.003907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.013407. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.013407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.013407. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.013407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.064158, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.078198. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.078198. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.078198. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.078198. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.044996, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.059036. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.059036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.059036. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.059036. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.807717, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.821757. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.821757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.821757. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.821757. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.218500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.228000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.228000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.228000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.228000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.678501, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.656502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.656502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.611040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.620540. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.620540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.620540. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.620540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.899841, 98.586746, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.921837, 0.000000, 98.587105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.921837, 98.587105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.257905, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.267905. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.267905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.267905. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.267905. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.462931, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.472430. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.472430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.472430. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.472430. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.214813, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.224813. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.224813. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.224813. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.224813. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.215031, 106.357597, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.234707, 0.000000, 106.367439) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.234707, 106.367439, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.932676, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.946716. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.946716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.946716. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.946716. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.125898, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.135898. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.135898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.135898. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.135898. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.677987, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.692027. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.692027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.692027. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.692027. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=11.860941, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=11.870440. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=11.870440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=11.870440. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=11.870440. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.847057, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.857057. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.857057. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.857057. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.857057. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.462242, 98.225105, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.445381, 0.000000, 98.210976) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.445381, 98.210976, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.955184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.955184. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.955184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.955184. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.955184. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.268674, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.278674. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.278674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.278674. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.278674. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.709862, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.676113) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.676113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.849012, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.859012. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.859012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.859012. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.859012. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.403004, 98.199097, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.423874, 0.000000, 98.192139) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.423874, 98.192139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.539556, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.553596. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.553596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.553596. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.553596. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.523793, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.533792. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.533792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.533792. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.533792. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.728406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.737906. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.737906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.737906. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.737906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=108.445450, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=108.420448. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=108.420448. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=87.369835, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=87.344833. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=87.344833. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.080163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.089663. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.089663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.089663. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.089663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=114.635590, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=114.610588. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=114.610588. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.860885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.860885. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.860885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.860885. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.860885. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=135.958145, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=135.933151. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=135.933151. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=11.658752, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=11.672792. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=11.672792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=11.672792. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=11.672792. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.306701, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.320741. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.320741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.320741. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.320741. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.543531, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.553532. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.553532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.553532. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.553532. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.664084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.674085. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.674085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.674085. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.674085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.841861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.851361. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.851361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.851361. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.851361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=9.504495, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=9.518535. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=9.518535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=9.518535. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=9.518535. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.439449, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.453489. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.453489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.453489. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.453489. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.214262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.224262. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.224262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.224262. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.224262. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.638000, 17.094540, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.640305, 0.000000, 17.060869) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.640305, 17.060869, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.934864, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.944364. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.944364. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.944364. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.944364. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.437210, 16.359312, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.450653, 0.000000, 16.328354) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.450653, 16.328354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.180405, 89.044930, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.187233, 0.000000, 89.011879) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.187233, 89.011879, 0.000000). true ( 1600642 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11654 true ( 1600642 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11654 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15488 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21061 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.454429, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.467679. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.467679. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.467679. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.467679. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.808573, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.821823. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.821823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.821823. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.821823. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.746666, 27.417778, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.765640, 0.000000, 27.411453) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.765640, 27.411453, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.749436, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.762686. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.762686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.762686. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.762686. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.715782, 28.715790, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.701637, 0.000000, 28.701651) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.701637, 28.701651, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.264877, 21.963343, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.284004, 0.000000, 21.957499) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.284004, 21.957499, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.394508, 22.267214, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.407616, 0.000000, 22.252110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.407616, 22.252110, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.428360, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.448357, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.448357, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.137535, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.157532, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.157532, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.128700, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.140400. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.140400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.140400. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.140400. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.039963, 21.799999, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.059959, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.059959, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.493350, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.506600. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.506600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.506600. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.506600. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10283 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=9.475687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=9.485687. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=9.485687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=9.485687. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=9.485687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.947974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.957974. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.957974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.957974. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.957974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.721100, 22.409658, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.740967, 0.000000, 22.411963) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.740967, 22.411963, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.924778, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.936478. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.936478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.936478. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.936478. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.250275, 22.925077, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.268021, 0.000000, 22.934305) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.268021, 22.934305, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.327600, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.339300. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.339300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.339300. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.339300. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.023539, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.036789. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.036789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.036789. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.036789. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4870 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.198750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.212000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.212000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.212000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.212000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.743284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.756534. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.756534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.756534. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.756534. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10708 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.382588, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.392589. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.392589. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.392589. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.392589. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17255 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.558011, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.571260. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.571260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.571260. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.571260. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.480618, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.490619. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.490619. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.490619. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.490619. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.723962, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.733962. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.733962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.733962. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.733962. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.090019, 20.910147, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.075882, 0.000000, 20.924290) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.075882, 20.924290, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.661204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.671205. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.671205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.671205. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.671205. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.576224, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.587924. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.587924. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.587924. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.587924. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.924997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.934998. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10228 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.934998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.934998. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.934998. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.486079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.496079. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=22759 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.496079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.496079. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.496079. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.614428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.624428. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.624428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.624428. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.624428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.497001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.507001. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23343 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.507001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.507001. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.507001. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600642 ActionObject::update entering: state=4, worldTime=1600642, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600642, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600642, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600642, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600642, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.937998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.947998. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.947998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.947998. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.947998. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600642 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29511 true ( 1600642 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29511 true ( 1600642 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18266 true ( 1600642 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18266 true ( 1600642 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 276010843 true ( 1600642 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2380548637 true ( 1600642 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3579770824 true ( 1600642 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3464680694 true ( 1600642 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3076953086 true ( 1600642 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 279379021 true ( 1600642 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3929428746 true ( 1600642 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=27719 true ( 1600642 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30700 true ( 1600642 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=13894 true ( 1600642 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1122 true ( 1600642 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4136 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1600667 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 27719 true ( 1600667 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 507580027 true ( 1600667 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052128511 true ( 1600667 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1181662728 true ( 1600667 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4073343288 true ( 1600667 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1369756165 true ( 1600667 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2713723076 true ( 1600667 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347662831 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.114845, 89.157967, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.095444, 9.000000, 89.131271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.095444, 89.131271, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.117668, 33.833233, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.148739, 9.000000, 33.822121) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.148739, 33.822121, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.753372, 106.149345, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.766983, 9.000000, 106.119286) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.766983, 106.119286, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.347855, 67.413551, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.326904, 9.000000, 67.439049) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.326904, 67.439049, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. true ( 1600667 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=1049 CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.260909, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.270909. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.270909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.270909. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.270909. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.652460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.661960. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.661960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.661960. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.661960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.587975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.597475. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.597475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.597475. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.597475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.559347, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.573387. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.573387. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.573387. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.573387. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.013407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.022907. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.022907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.022907. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.022907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.078198, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.092238. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.092238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.092238. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.092238. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.059036, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.073076. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.073076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.073076. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.073076. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.821757, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.835797. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.835797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.835797. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.835797. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.228000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.237500. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.237500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.237500. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.237500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.656502, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.634502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.634502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.620540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.630040. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.630040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.630040. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.630040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.921837, 98.587105, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.943832, 0.000000, 98.587463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.943832, 98.587463, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.255317, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.265317. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.265317. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.265317. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.265317. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.472430, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.481930. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.481930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.481930. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.481930. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.212225, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.222226. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.222226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.222226. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.222226. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.234707, 106.367439, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.254383, 0.000000, 106.377281) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.254383, 106.377281, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.946716, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.960756. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.960756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.960756. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.960756. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.123311, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.133311. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.133311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.133311. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.133311. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.692027, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.706067. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.706067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.706067. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.706067. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=11.870440, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=11.879940. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=11.879940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=11.879940. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=11.879940. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.844469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.854469. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.854469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.854469. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.854469. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.445381, 98.210976, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.428520, 0.000000, 98.196846) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.428520, 98.196846, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.942596, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.942596. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.942596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.942596. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.942596. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.266087, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.276087. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.276087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.276087. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.276087. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.676113, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.642365) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.642365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.846424, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.856424. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.856424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.856424. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.856424. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.423874, 98.192139, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.444744, 0.000000, 98.185181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.444744, 98.185181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.553596, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.567636. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.567636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.567636. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.567636. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.521205, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.531205. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.531205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.531205. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.531205. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.737906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.747406. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.747406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.747406. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.747406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=108.420448, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=108.395447. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=108.395447. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=87.344833, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=87.319832. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=87.319832. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.089663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.099163. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.099163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.099163. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.099163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=114.610588, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=114.585587. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=114.585587. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.848297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.848297. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.848297. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.848297. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.848297. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=135.933151, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=135.908157. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=135.908157. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=11.672792, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=11.686832. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=11.686832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=11.686832. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=11.686832. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.320741, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.334781. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.334781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.334781. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.334781. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.540944, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.550944. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.550944. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.550944. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.550944. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.674085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.684085. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.684085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.684085. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.684085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.851361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.860861. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.860861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.860861. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.860861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=9.518535, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=9.532575. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=9.532575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=9.532575. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=9.532575. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.453489, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.467529. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.467529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.467529. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.467529. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.211675, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.221675. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.221675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.221675. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.221675. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.640305, 17.060869, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.642609, 0.000000, 17.027199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.642609, 17.027199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.944364, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.953863. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.953863. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.953863. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.953863. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.450653, 16.328354, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.464096, 0.000000, 16.297396) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.464096, 16.297396, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.187233, 89.011879, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.194061, 0.000000, 88.978828) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.194061, 88.978828, 0.000000). true ( 1600667 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27612 true ( 1600667 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27612 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.467679, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.821823, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.835073. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.835073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.835073. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.835073. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.765640, 27.411453, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.784615, 0.000000, 27.405128) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.784615, 27.405128, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.762686, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.775936. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.775936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.775936. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.775936. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.701637, 28.701651, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.687492, 0.000000, 28.687511) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.687492, 28.687511, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.284004, 21.957499, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.303131, 0.000000, 21.951654) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.303131, 21.951654, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.407616, 22.252110, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.420723, 0.000000, 22.237005) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.420723, 22.237005, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.448357, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.468353, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.468353, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.157532, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.177528, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.177528, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.140400, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.152100. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.152100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.152100. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.152100. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.059959, 21.799999, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.079956, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.079956, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.506600, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.519850. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.519850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.519850. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.519850. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=9.485687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=9.495687. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=9.495687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=9.495687. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=9.495687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.957974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.967974. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.967974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.967974. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.967974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.740967, 22.411963, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.760834, 0.000000, 22.414267) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.760834, 22.414267, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.936478, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.948178. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.948178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.948178. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.948178. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.268021, 22.934305, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.285767, 0.000000, 22.943533) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.285767, 22.943533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.339300, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.351000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.351000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.351000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.351000. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.036789, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.050039. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.050039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.050039. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.050039. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.212000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.225250. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.225250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.225250. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.225250. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.756534, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.769784. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.769784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.769784. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.769784. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.379338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.389338. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.389338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.389338. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.389338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.571260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.584510. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.584510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.584510. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.584510. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.477368, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.487369. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.487369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.487369. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.487369. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.720712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.730712. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.730712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.730712. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.730712. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.075882, 20.924290, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.061745, 0.000000, 20.938433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.061745, 20.938433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.657954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.667954. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.667954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.667954. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.667954. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.587924, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.599624. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.599624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.599624. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.599624. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.921747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.931747. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.931747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.931747. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.931747. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.482829, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.492829. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.492829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.492829. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.492829. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.624428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.634428. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.634428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.634428. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.634428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.493751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.503751. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.503751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.503751. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.503751. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600667 ActionObject::update entering: state=4, worldTime=1600667, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600667, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600667, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600667, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600667, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.934748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.944748. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.944748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.944748. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.944748. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600667 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3341 true ( 1600667 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3341 true ( 1600667 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=22187 true ( 1600667 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 22187 true ( 1600667 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3655234224 true ( 1600667 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3996869310 true ( 1600667 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3759370708 true ( 1600667 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2675887570 true ( 1600667 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1100209575 true ( 1600667 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 366017613 true ( 1600667 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114812916 true ( 1600667 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=21706 true ( 1600667 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25905 true ( 1600667 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17616 true ( 1600667 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24274 true ( 1600667 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=13965 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1600692 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21706 true ( 1600692 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2236165514 true ( 1600692 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1291122550 true ( 1600692 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 631599867 true ( 1600692 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2826527602 true ( 1600692 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3165934035 true ( 1600692 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2473465650 true ( 1600692 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1121185388 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.095444, 89.131271, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.076042, 9.000000, 89.104576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.076042, 89.104576, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.148739, 33.822121, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.179810, 9.000000, 33.811008) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.179810, 33.811008, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.766983, 106.119286, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.780594, 9.000000, 106.089226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.780594, 106.089226, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.326904, 67.439049, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.305954, 9.000000, 67.464546) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.305954, 67.464546, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2360 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.258322, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.268322. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.268322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.268322. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.268322. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.661960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.671461. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.671461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.671461. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.671461. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.597475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.606975. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.606975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.606975. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.606975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.573387, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.587427. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.587427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.587427. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.587427. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.022907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.032408. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15236 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.032408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.032408. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.032408. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.092238, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.106278. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.106278. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.106278. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.106278. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.073076, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.087116. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.087116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.087116. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.087116. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.835797, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.849837. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.849837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.849837. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.849837. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.237500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.247000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.247000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.247000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.247000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=16645 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.634502, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.612503) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.612503, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.630040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.639540. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.639540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.639540. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.639540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.943832, 98.587463, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.965828, 0.000000, 98.587822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.965828, 98.587822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6790 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16432 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.252730, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.262730. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.262730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.262730. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.262730. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31332 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.481930, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.491429. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.491429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.491429. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.491429. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.209638, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.219638. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.219638. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.219638. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.219638. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.254383, 106.377281, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.274063, 0.000000, 106.387115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.274063, 106.387115, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.960756, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.974796. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.974796. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.974796. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.974796. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.120723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.130723. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.130723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.130723. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.130723. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.706067, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.720107. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.720107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.720107. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.720107. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=11.879940, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=11.889440. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=11.889440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=11.889440. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=11.889440. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.841882, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.851882. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.851882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.851882. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.851882. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.428520, 98.196846, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.411659, 0.000000, 98.182716) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.411659, 98.182716, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.930009, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.930009. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.930009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.930009. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.930009. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.263499, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.273499. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.273499. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.273499. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.273499. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.642365, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.608616) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.608616, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.843837, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.853837. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.853837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.853837. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.853837. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.444744, 98.185181, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.465614, 0.000000, 98.178223) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.465614, 98.178223, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.567636, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.581676. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.581676. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.581676. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.581676. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.518617, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.528617. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.528617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.528617. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.528617. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.747406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.756906. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.756906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.756906. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.756906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=108.395447, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=108.370445. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=108.370445. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=87.319832, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=87.294830. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=87.294830. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.099163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.108663. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.108663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.108663. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.108663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=114.585587, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=114.560585. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=114.560585. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.835710, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.835710. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.835710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.835710. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.835710. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=135.908157, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=135.883163. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=135.883163. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=11.686832, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=11.700872. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=11.700872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=11.700872. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=11.700872. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.334781, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.348821. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.348821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.348821. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.348821. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.538357, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.548357. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=28633 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.548357. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.548357. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.548357. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.684085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.694085. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.694085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.694085. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.694085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.860861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.870361. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.870361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.870361. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.870361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18925 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=9.532575, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=9.546615. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=9.546615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=9.546615. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=9.546615. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.467529, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.481569. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.481569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.481569. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.481569. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.209087, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.219087. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.219087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.219087. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.219087. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.642609, 17.027199, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.644913, 0.000000, 16.993528) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.644913, 16.993528, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.953863, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.963363. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.963363. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.963363. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.963363. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.464096, 16.297396, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.477539, 0.000000, 16.266438) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.477539, 16.266438, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.194061, 88.978828, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.200890, 0.000000, 88.945778) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26422 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.200890, 88.945778, 0.000000). true ( 1600692 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=16521 true ( 1600692 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 16521 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1600692 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=21736 true ( 1600692 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=30520 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.835073, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.848324. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.848324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.848324. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.848324. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.784615, 27.405128, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.803589, 0.000000, 27.398804) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.803589, 27.398804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.775936, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.789186. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.789186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.789186. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.789186. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.687492, 28.687511, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.673347, 0.000000, 28.673372) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.673347, 28.673372, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.303131, 21.951654, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.322258, 0.000000, 21.945810) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.322258, 21.945810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.420723, 22.237005, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.433830, 0.000000, 22.221901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.433830, 22.221901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.468353, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.488350, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.488350, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.177528, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.197525, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.197525, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.152100, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.163800. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.163800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.163800. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.163800. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.079956, 21.799999, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.099953, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.099953, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.519850, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.533100. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.533100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.533100. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.533100. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=9.495687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=9.505688. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=9.505688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=9.505688. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=9.505688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.967974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.977974. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.977974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.977974. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.977974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.760834, 22.414267, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.780701, 0.000000, 22.416571) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.780701, 22.416571, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.948178, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.959878. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.959878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.959878. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.959878. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.285767, 22.943533, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.303513, 0.000000, 22.952761) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.303513, 22.952761, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.351000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.362700. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.362700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.362700. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.362700. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.050039, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.063289. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.063289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.063289. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.063289. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.225250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.238500. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.238500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.238500. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.238500. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.769784, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.783034. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.783034. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.783034. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.783034. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.389338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.399339. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.399339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.399339. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.399339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.584510, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.597760. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.597760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.597760. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.597760. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.474118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.484118. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.484118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.484118. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.484118. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.717462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.727462. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.727462. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.727462. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.727462. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.061745, 20.938433, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.047607, 0.000000, 20.952576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.047607, 20.952576, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.654704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.664704. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.664704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.664704. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.664704. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.599624, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.611324. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.611324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.611324. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.611324. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.918497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.928497. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.928497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.928497. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.928497. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.479579, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.489579. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.489579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.489579. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.489579. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.634428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.644428. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.644428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.644428. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.644428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.490500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.500501. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.500501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.500501. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.500501. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600692 ActionObject::update entering: state=4, worldTime=1600692, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600692, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600692, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600692, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600692, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.931498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.941498. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.941498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.941498. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.941498. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600692 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23630 true ( 1600692 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23630 true ( 1600692 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3630 true ( 1600692 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3630 true ( 1600692 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954943992 true ( 1600692 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3175487832 true ( 1600692 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4069879352 true ( 1600692 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 281695869 true ( 1600692 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2739569070 true ( 1600692 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2909165302 true ( 1600692 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1568603359 true ( 1600692 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3693 true ( 1600692 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11396 true ( 1600692 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=10934 true ( 1600692 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1566 true ( 1600692 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=6209 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1600717 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3693 true ( 1600717 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1099348112 true ( 1600717 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 225024229 true ( 1600717 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3533683465 true ( 1600717 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1875982906 true ( 1600717 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3784480710 true ( 1600717 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1750516340 true ( 1600717 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4086744609 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.076042, 89.104576, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.056641, 9.000000, 89.077881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.056641, 89.077881, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.179810, 33.811008, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.210880, 9.000000, 33.799896) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.210880, 33.799896, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.780594, 106.089226, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.794205, 9.000000, 106.059166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.794205, 106.059166, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.305954, 67.464546, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.285004, 9.000000, 67.490044) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.285004, 67.490044, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.255734, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.265734. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.265734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.265734. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.265734. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.671461, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.680961. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.680961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.680961. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.680961. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.606975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.616475. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.616475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.616475. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.616475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.587427, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.601467. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.601467. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.601467. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.601467. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.032408, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.041908. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.041908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.041908. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.041908. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.106278, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.120318. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.120318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.120318. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.120318. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.087116, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.101156. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.101156. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.101156. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.101156. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.849837, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.863877. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.863877. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.863877. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.863877. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.247000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.256500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.256500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.256500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.256500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.612503, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.590504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.590504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.639540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.649040. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.649040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.649040. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.649040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.965828, 98.587822, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.987823, 0.000000, 98.588181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.987823, 98.588181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.250143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.260143. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.260143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.260143. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.260143. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.491429, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.500929. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.500929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.500929. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.500929. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.207051, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.217051. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.217051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.217051. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.217051. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.274063, 106.387115, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.293743, 0.000000, 106.396950) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.293743, 106.396950, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.974796, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.988836. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.988836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.988836. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.988836. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.118136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.128136. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.128136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.128136. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.128136. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.720107, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.734147. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.734147. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.734147. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.734147. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=11.889440, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=11.898939. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=11.898939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=11.898939. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=11.898939. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.839294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.849294. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.849294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.849294. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.849294. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.411659, 98.182716, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.394798, 0.000000, 98.168587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.394798, 98.168587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.917421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.917421. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.917421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.917421. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.917421. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.260912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.270912. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.270912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.270912. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.270912. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.608616, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.574867) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.574867, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.841249, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.851249. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.851249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.851249. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.851249. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.465614, 98.178223, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.486485, 0.000000, 98.171265) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.486485, 98.171265, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.581676, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.595716. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.595716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.595716. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.595716. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.516030, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.526030. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.526030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.526030. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.526030. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.756906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.766406. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.766406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.766406. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.766406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=108.370445, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=108.345444. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=108.345444. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=87.294830, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=87.269829. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=87.269829. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.108663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.118163. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.118163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.118163. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.118163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=114.560585, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=114.535583. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=114.535583. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.823122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.823122. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.823122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.823122. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.823122. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=135.883163, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=135.858170. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=135.858170. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=11.700872, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=11.714912. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=11.714912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=11.714912. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=11.714912. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.348821, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.362861. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.362861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.362861. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.362861. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.535769, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.545770. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.545770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.545770. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.545770. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.694085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.704085. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.704085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.704085. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.704085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.870361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.879861. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.879861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.879861. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.879861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=9.546615, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=9.560655. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=9.560655. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=9.560655. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=9.560655. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.481569, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.495609. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.495609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.495609. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.495609. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.206500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.216500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.216500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.216500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.216500. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.644913, 16.993528, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.647217, 0.000000, 16.959858) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.647217, 16.959858, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.963363, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.972862. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.972862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.972862. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.972862. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.477539, 16.266438, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.490982, 0.000000, 16.235479) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.490982, 16.235479, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.200890, 88.945778, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.207718, 0.000000, 88.912727) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.207718, 88.912727, 0.000000). true ( 1600717 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21238 true ( 1600717 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21238 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14197 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.355849 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.848324, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.861574. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.861574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.861574. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.861574. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.803589, 27.398804, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.822563, 0.000000, 27.392479) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.822563, 27.392479, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.789186, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.802435. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.802435. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.802435. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.802435. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.673347, 28.673372, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.659203, 0.000000, 28.659233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.659203, 28.659233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.322258, 21.945810, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.341385, 0.000000, 21.939966) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.341385, 21.939966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.433830, 22.221901, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.446938, 0.000000, 22.206797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.446938, 22.206797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.488350, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.508347, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.508347, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.197525, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.217522, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.217522, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.163800, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.175500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.175500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.175500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.175500. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.099953, 21.799999, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.119949, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.119949, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.533100, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.546350. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.546350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.546350. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.546350. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=9.505688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=9.515688. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=9.515688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=9.515688. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=9.515688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.977974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.987974. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.987974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.987974. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.987974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.780701, 22.416571, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.800568, 0.000000, 22.418875) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.800568, 22.418875, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.959878, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.971579. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.971579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.971579. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.971579. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.303513, 22.952761, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.321259, 0.000000, 22.961983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.479715 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.325699, 22.964294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11970 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1633 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.362700, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.374400. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.374400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.374400. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.374400. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.063289, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.076539. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.076539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.076539. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.076539. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.238500, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.251750. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.251750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.251750. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.251750. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.783034, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.796284. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.796284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.796284. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.796284. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28975 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.399339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.409339. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4871 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.409339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.409339. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.409339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.597760, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.611010. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.611010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.611010. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.611010. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.470868, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.480868. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.480868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.480868. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.480868. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.714211, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.724212. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.724212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.724212. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.724212. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=738 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.047607, 20.952576, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.033470, 0.000000, 20.966719) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.033470, 20.966719, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.651454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.661454. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.661454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.661454. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.661454. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.611324, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.623024. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.623024. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.623024. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.623024. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.915247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.925247. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.925247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.925247. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.925247. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.476329, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.486329. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27022 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.486329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.486329. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.486329. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15498 CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.644428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.654428. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20664 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.654428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.654428. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.654428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.117243. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10693 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.487250, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.497251. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.497251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.497251. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.497251. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600717 ActionObject::update entering: state=4, worldTime=1600717, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600717, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600717, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600717, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600717, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.928247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.938248. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.938248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.938248. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.938248. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=28979 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600717 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29036 true ( 1600717 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29036 true ( 1600717 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3118 true ( 1600717 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3118 true ( 1600717 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 42389348 true ( 1600717 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1634719017 true ( 1600717 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3652389583 true ( 1600717 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1491153340 true ( 1600717 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008065911 true ( 1600717 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 796107540 true ( 1600717 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1363561591 true ( 1600717 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16602 true ( 1600717 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9962 true ( 1600717 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12878 true ( 1600717 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20290 true ( 1600717 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=24299 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1600742 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16602 true ( 1600742 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1176924784 true ( 1600742 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2671294960 true ( 1600742 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3817898158 true ( 1600742 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276355863 true ( 1600742 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1388429581 true ( 1600742 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3024938385 true ( 1600742 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3298659745 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.056641, 89.077881, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.037239, 9.000000, 89.051186) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.037239, 89.051186, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.210880, 33.799896, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.241951, 9.000000, 33.788784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.241951, 33.788784, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.794205, 106.059166, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.807816, 9.000000, 106.029106) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.807816, 106.029106, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.285004, 67.490044, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.264053, 9.000000, 67.515541) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.264053, 67.515541, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.253147, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.263147. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.263147. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.263147. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.263147. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.680961, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.690461. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.690461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.690461. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.690461. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.616475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.625975. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.625975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.625975. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.625975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.601467, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.615507. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.615507. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.615507. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.615507. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.041908, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.051408. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.051408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.051408. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.051408. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.120318, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.134358. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.134358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.134358. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.134358. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.101156, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.115196. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.115196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.115196. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.115196. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.863877, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.877917. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.877917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.877917. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.877917. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.256500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.266000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.266000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.266000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.266000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.590504, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.568504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.568504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.649040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.658540. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.658540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.658540. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.658540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.987823, 98.588181, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.009819, 0.000000, 98.588539) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.009819, 98.588539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.247555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.257555. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.257555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.257555. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.257555. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.500929, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.510428. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.510428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.510428. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.510428. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.204463, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.214464. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.214464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.214464. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.214464. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.293743, 106.396950, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.313423, 0.000000, 106.406784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.313423, 106.406784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.988836, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.002876. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.002876. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.002876. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.002876. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.115549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.125549. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.125549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.125549. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.125549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.734147, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.748187. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.748187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.748187. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.748187. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=11.898939, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=11.908439. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=11.908439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=11.908439. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=11.908439. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.836706, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.846706. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.846706. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.846706. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.846706. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.394798, 98.168587, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.377937, 0.000000, 98.154457) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.377937, 98.154457, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.904834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.904834. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.904834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.904834. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.904834. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.258324, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.268324. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.268324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.268324. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.268324. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.574867, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.541119) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.541119, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.838662, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.848662. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.848662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.848662. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.848662. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.486485, 98.171265, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.507355, 0.000000, 98.164307) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.507355, 98.164307, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.595716, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.609756. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.609756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.609756. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.609756. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.513442, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.523442. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.523442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.523442. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.523442. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.766406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.775906. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.775906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.775906. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.775906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=108.345444, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=108.320442. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=108.320442. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=87.269829, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=87.244827. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=87.244827. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.118163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.127663. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.127663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.127663. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.127663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=114.535583, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=114.510582. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=114.510582. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.810534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.810534. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.810534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.810534. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.810534. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=135.858170, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=135.833176. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=135.833176. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=11.714912, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=11.728952. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=11.728952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=11.728952. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=11.728952. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.362861, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.376901. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.376901. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.376901. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.376901. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.533182, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.543182. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.543182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.543182. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.543182. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.704085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.714086. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.714086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.714086. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.714086. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.879861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.889361. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.889361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.889361. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.889361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=9.560655, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=9.574695. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=9.574695. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=9.574695. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=9.574695. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.495609, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.509649. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.509649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.509649. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.509649. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9048, recipient=9048, mType=512, p1=600, p2=8755, p3=0. true ( 1600742 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=27784 Entering damage: hp=1710.000000. Sending DamageTaken notify for damage taken from Unit #9048. Entering notify: caller=9048, recipient=8755, mType=500, p1=9048, p2=1701, p3=1800. Exiting damage: hp=1701.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.203912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.213912. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.213912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.213912. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.213912. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.647217, 16.959858, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.649521, 0.000000, 16.926188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.649521, 16.926188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.972862, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.982362. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.982362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.982362. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.982362. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.490982, 16.235479, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.504425, 0.000000, 16.204521) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.504425, 16.204521, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.207718, 88.912727, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.214546, 0.000000, 88.879677) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.214546, 88.879677, 0.000000). true ( 1600742 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=582 true ( 1600742 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 582 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(79.480003, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.480003, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.861574, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.874825. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.874825. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.874825. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.874825. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.822563, 27.392479, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.841537, 0.000000, 27.386154) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.841537, 27.386154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.802435, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.815685. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.815685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.815685. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.815685. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.659203, 28.659233, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.645058, 0.000000, 28.645094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.645058, 28.645094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.341385, 21.939966, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.360512, 0.000000, 21.934122) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.360512, 21.934122, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.446938, 22.206797, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.460045, 0.000000, 22.191692) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.299067 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.460045, 22.191692, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.508347, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.528343, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.528343, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.217522, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.237518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.237518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.175500, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.187200. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.187200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.187200. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.187200. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.119949, 21.799999, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.139946, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.139946, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.546350, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.559599. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.559599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.559599. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.559599. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=9.515688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=9.525688. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=9.525688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=9.525688. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=9.525688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.987974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.997974. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.997974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.997974. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.997974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.800568, 22.418875, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.820435, 0.000000, 22.421179) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.820435, 22.421179, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.971579, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.983279. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.983279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.983279. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.983279. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.325699, 22.964294, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.345695, 0.000000, 22.964285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.345695, 22.964285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.374400, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.386100. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.386100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.386100. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.386100. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.076539, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.089788. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.089788. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.089788. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.089788. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.251750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.265000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.265000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.265000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.265000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.796284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.809535. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.809535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.809535. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.809535. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.409339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.419339. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.419339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.419339. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.419339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.611010, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.624260. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.624260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.624260. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.624260. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.467618, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.477618. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.710961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.720962. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.720962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.720962. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.720962. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.033470, 20.966719, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.019333, 0.000000, 20.980862) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.019333, 20.980862, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.648204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.658204. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.658204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.658204. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.658204. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.623024, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.634724. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.634724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.634724. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.634724. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.911997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.921997. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.921997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.921997. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.921997. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.473079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.483079. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.483079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.483079. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.483079. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.654428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.664429. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.664429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.664429. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.664429. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.484000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.494000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.494000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.494000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.494000. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600742 ActionObject::update entering: state=4, worldTime=1600742, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600742, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600742, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600742, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600742, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.924997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.934998. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.934998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.934998. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.934998. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600742 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30413 true ( 1600742 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30413 true ( 1600742 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=21580 true ( 1600742 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21580 true ( 1600742 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3271879467 true ( 1600742 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1466494229 true ( 1600742 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 572940000 true ( 1600742 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3329683477 true ( 1600742 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3234742727 true ( 1600742 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4279215550 true ( 1600742 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3416430882 true ( 1600742 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31008 true ( 1600742 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=13612 true ( 1600742 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15290 true ( 1600742 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16966 true ( 1600742 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=19109 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=8) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007769 **** (NoteOnlySync) **** WORLD TIME 01600742 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7769. (ServerMsgSync) Last included Player 2 on turn 7769. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1600763 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31008 true ( 1600763 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3530491298 true ( 1600763 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1727289819 true ( 1600763 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2058457253 true ( 1600763 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724084122 true ( 1600763 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3199710333 true ( 1600763 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998156699 true ( 1600763 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3415880063 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.037239, 89.051186, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(117.020935, 9.000000, 89.028770) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.020935, 89.028770, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.241951, 33.788784, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.268051, 9.000000, 33.779449) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.268051, 33.779449, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.807816, 106.029106, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.819248, 9.000000, 106.003853) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.819248, 106.003853, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.264053, 67.515541, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.246456, 9.000000, 67.536957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.246456, 67.536957, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.250559, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.258959. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.258959. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.258959. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.258959. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.690461, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.698441. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.698441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.698441. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.698441. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.625975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.633955. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.633955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.633955. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.633955. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.615507, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.627300. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.627300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.627300. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.627300. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.051408, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.059388. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.059388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.059388. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.059388. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.134358, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.146152. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.146152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.146152. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.146152. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.115196, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.126989. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.126989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.126989. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.126989. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.877917, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.889710. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.889710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.889710. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.889710. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.266000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.273980. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.273980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.273980. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.273980. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.568504, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.550026) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.550026, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.658540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.666520. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.666520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.666520. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.666520. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5389 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.009819, 98.588539, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.028297, 0.000000, 98.588837) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.028297, 98.588837, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30104 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12328 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13317 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2669 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15629 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.246982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.255382. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.255382. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.255382. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.255382. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17494 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.510428, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.518409. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.518409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.518409. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.518409. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.203890, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.212290. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2284 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.212290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.212290. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.212290. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.313423, 106.406784, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.329956, 0.000000, 106.415039) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.329956, 106.415039, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.002876, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.014669. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.014669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.014669. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.014669. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.114975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.123375. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.123375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.123375. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.123375. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.748187, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.759981. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.759981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.759981. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.759981. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=11.908439, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=11.916419. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=11.916419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=11.916419. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=11.916419. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.836133, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.844533. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1511 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.844533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.844533. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.844533. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.377937, 98.154457, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.363770, 0.000000, 98.142586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.363770, 98.142586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.894260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.894260. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.894260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.894260. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.894260. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.257751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.266151. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.266151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.266151. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.266151. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.541119, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.512768) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.512768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.838088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.846488. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.846488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.846488. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.846488. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.507355, 98.164307, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.524887, 0.000000, 98.158463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.524887, 98.158463, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.609756, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.621550. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.621550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.621550. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.621550. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.512869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.521269. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.521269. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.521269. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.521269. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.775906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.783886. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.783886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.783886. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.783886. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=108.320442, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=108.299438. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=108.299438. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=87.244827, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=87.223824. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=87.223824. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.127663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.135643. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.135643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.135643. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.135643. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=114.510582, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=114.489578. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=114.489578. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.799961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.799961. true ( 1600763 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=27795 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.799961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.799961. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.799961. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=135.833176, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=135.812180. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=135.812180. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=11.728952, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=11.740746. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=11.740746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=11.740746. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=11.740746. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.376901, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.388695. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.388695. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.388695. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.388695. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.532609, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.541009. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27031 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.541009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.541009. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.541009. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.714086, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.722486. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.722486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.722486. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.722486. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.889361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.897341. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.897341. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.897341. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.897341. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5778 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=9.574695, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=9.586488. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=9.586488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=9.586488. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=9.586488. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.509649, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.521442. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.521442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.521442. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.521442. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Turn 7769, type 512, unit 9048 IsComputer 0, range 0.000000, targetType 3 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.203339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.211739. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4571 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.211739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.211739. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.211739. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.649521, 16.926188, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.651459, 0.000000, 16.897903) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.651459, 16.897903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.982362, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.990342. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.990342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.990342. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.990342. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.504425, 16.204521, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.515717, 0.000000, 16.178516) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.515717, 16.178516, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.214546, 88.879677, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.220280, 0.000000, 88.851913) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.220280, 88.851913, 0.000000). true ( 1600763 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27702 true ( 1600763 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27702 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.480003, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.463203, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.463203, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.874825, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.885955. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.885955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.885955. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.885955. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.841537, 27.386154, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.857475, 0.000000, 27.380842) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.857475, 27.380842, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.815685, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.826815. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.826815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.826815. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.826815. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.645058, 28.645094, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.633179, 0.000000, 28.633213) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.633179, 28.633213, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.360512, 21.934122, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.376579, 0.000000, 21.929220) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.376579, 21.929220, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.460045, 22.191692, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.475220, 0.000000, 22.198895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.475220, 22.198895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.528343, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.545143, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.545143, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.237518, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.254318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.254318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.187200, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.197028. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.197028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.197028. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.197028. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.139946, 21.799999, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.156746, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.156746, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.559599, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.570729. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.570729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.570729. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.570729. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=9.525688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=9.534088. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=9.534088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=9.534088. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=9.534088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.997974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.006374. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.006374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.006374. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.006374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.820435, 22.421179, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.837120, 0.000000, 22.423115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.837120, 22.423115, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.983279, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.993107. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.993107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.993107. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.993107. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.345695, 22.964285, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.362495, 0.000000, 22.964277) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.362495, 22.964277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.386100, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.395928. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.395928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.395928. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.395928. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.089788, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.100918. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.100918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.100918. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.100918. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.265000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.276130. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.276130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.276130. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.276130. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.809535, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.820665. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.820665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.820665. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.820665. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.419339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.427739. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.427739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.427739. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.427739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.624260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.635390. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.635390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.635390. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.635390. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.474888. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.709831, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.718231. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.718231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.718231. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.718231. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.019333, 20.980862, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(87.007454, 0.000000, 20.992743) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.007454, 20.992743, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.647074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.655474. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.655474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.655474. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.655474. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.634724, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.644552. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.644552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.644552. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.644552. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.910867, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.919267. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.919267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.919267. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.919267. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.471949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.480349. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.480349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.480349. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.480349. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.664429, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.672829. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.672829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.672829. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.672829. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.482870, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.491270. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.491270. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.491270. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.491270. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600763 ActionObject::update entering: state=4, worldTime=1600763, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600763, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600763, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600763, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600763, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.923867, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.932267. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.932267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.932267. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.932267. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600763 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29744 true ( 1600763 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29744 true ( 1600763 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15195 true ( 1600763 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15195 true ( 1600763 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3490146454 true ( 1600763 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188913341 true ( 1600763 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1787752735 true ( 1600763 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3810477070 true ( 1600763 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3436083805 true ( 1600763 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176681184 true ( 1600763 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 675918658 true ( 1600763 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=12903 true ( 1600763 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=5117 true ( 1600763 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=7173 true ( 1600763 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=32691 true ( 1600763 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1344 (NoteOnlySync) Sync check at turn #7769 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600763 (AiSync) aiExpert=0 (AiSync) finalCrc=1600763 aiExpertCRC = 1600763 mLastRandoms[0] = 12903 mLastRandoms[1] = 5117 mLastRandoms[2] = 7173 mLastRandoms[3] = 32691 mLastRandoms[4] = 1344 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=425.295, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5000,53.5500,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.0283,98.5888,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.3300,106.4150,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.3638,98.1426,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.5128,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.5249,98.1585,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6515,16.8979,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=10, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5157,16.1785,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) RTWC3X[9072], dbid=621, hp=1752.83, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.2203,88.8519,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.4632,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=77.8575,27.3808,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.6332,28.6332,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.3766,21.9292,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.4752,22.1989,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.5451,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.2543,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.1567,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.8371,22.4231,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.3625,22.9643,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=87.0075,20.9927,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=249, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1139.13, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1163 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 613 playerCrc 1 cs 4 = 4943 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430522 playerCrc 1 cs 7 = 1511433 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3669706 (NoteOnlySync) Checksum: T#7769 wt=1600763 rand=12903 csum=3669706 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1600784 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12903 true ( 1600784 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3036287414 true ( 1600784 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 934149339 true ( 1600784 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2575282934 true ( 1600784 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 296804612 true ( 1600784 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1458028765 true ( 1600784 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2056561787 true ( 1600784 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 91576760 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.020935, 89.028770, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(117.004631, 9.000000, 89.006355) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.000000, 89.000000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.268051, 33.779449, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.294151, 9.000000, 33.770115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.294151, 33.770115, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.819248, 106.003853, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.830681, 9.000000, 105.978600) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.830681, 105.978600, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.246456, 67.536957, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.228859, 9.000000, 67.558372) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.228859, 67.558372, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.248386, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.256786. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.256786. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.256786. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.256786. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.698441, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.706421. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.706421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.706421. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.706421. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.633955, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.641935. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.641935. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.641935. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.641935. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.627300, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.639093. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.639093. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.639093. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.639093. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.059388, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.067368. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.067368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.067368. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.067368. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.146152, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.157945. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.157945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.157945. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.157945. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.126989, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.138783. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.138783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.138783. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.138783. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.889710, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.901504. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.901504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.901504. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.901504. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.273980, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.281960. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.281960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.281960. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.281960. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.550026, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.531548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.531548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.666520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.674500. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.674500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.674500. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.674500. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.028297, 98.588837, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.046776, 0.000000, 98.589134) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.046776, 98.589134, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.244809, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.253209. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.253209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.253209. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.253209. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.518409, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.526389. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.526389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.526389. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.526389. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.201717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.210117. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.210117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.210117. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.210117. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.329956, 106.415039, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.346489, 0.000000, 106.423294) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.346489, 106.423294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.014669, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.026463. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.026463. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.026463. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.026463. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.112802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.121202. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.121202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.121202. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.121202. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.759981, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.771774. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.771774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.771774. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.771774. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=11.916419, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=11.924399. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=11.924399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=11.924399. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=11.924399. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.833959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.842359. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.842359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.842359. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.842359. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.363770, 98.142586, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.349602, 0.000000, 98.130714) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.349602, 98.130714, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.883687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.883687. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.883687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.883687. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.883687. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.255577, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.263977. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.263977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.263977. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.263977. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.512768, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.484417) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.484417, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.835915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.844315. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.844315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.844315. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.844315. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.524887, 98.158463, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.542419, 0.000000, 98.152618) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.542419, 98.152618, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.621550, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.633343. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.633343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.633343. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.633343. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.510695, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.519095. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.519095. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.519095. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.519095. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.783886, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.791867. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.791867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.791867. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.791867. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=108.299438, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=108.278435. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=108.278435. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=87.223824, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=87.202820. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=87.202820. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.135643, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.143622. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.143622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.143622. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.143622. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=114.489578, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=114.468575. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=114.468575. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.789388, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.789388. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.789388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.789388. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.789388. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=135.812180, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=135.791183. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=135.791183. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=11.740746, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=11.752539. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=11.752539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=11.752539. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=11.752539. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.388695, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.400489. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.400489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.400489. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.400489. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.530436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.538836. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.538836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.538836. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.538836. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.722486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.730886. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.730886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.730886. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.730886. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.897341, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.905321. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.905321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.905321. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.905321. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=9.586488, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=9.598281. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=9.598281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=9.598281. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=9.598281. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.521442, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.533236. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.533236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.533236. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.533236. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.201165, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.209565. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.209565. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.209565. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.209565. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.651459, 16.897903, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.653397, 0.000000, 16.869619) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.653397, 16.869619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.990342, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.998322. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.998322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.998322. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.998322. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.515717, 16.178516, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.527000, 0.000000, 16.152508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.527000, 16.152508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.220280, 88.851913, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.226013, 0.000000, 88.824150) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000488 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.226013, 88.824150, 0.000000). true ( 1600784 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13102 true ( 1600784 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13102 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.463203, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.446404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.446404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.885955, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.897085. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.897085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.897085. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.897085. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.857475, 27.380842, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.873413, 0.000000, 27.375525) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.873413, 27.375525, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.826815, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.837945. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.837945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.837945. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.837945. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.633179, 28.633213, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.621300, 0.000000, 28.621332) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.621300, 28.621332, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.376579, 21.929220, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.392647, 0.000000, 21.924318) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.392647, 21.924318, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.475220, 22.198895, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.490395, 0.000000, 22.206097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.490395, 22.206097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.545143, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.561943, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.561943, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.254318, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.271118, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.271118, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.197028, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.206856. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.206856. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.206856. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.206856. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.156746, 21.799999, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.173546, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.173546, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.570729, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.581859. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.581859. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.581859. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.581859. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=9.534088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=9.542488. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=9.542488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=9.542488. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=9.542488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.006374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.014774. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.014774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.014774. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.014774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.837120, 22.423115, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.853806, 0.000000, 22.425051) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.853806, 22.425051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.993107, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.002935. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.002935. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.002935. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.002935. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.362495, 22.964277, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.379295, 0.000000, 22.964270) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.379295, 22.964270, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.395928, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.405756. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.405756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.405756. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.405756. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.100918, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.112048. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.112048. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.112048. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.112048. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.276130, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.287260. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.287260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.287260. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.287260. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.820665, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.831795. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.831795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.831795. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.831795. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19055 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11006 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.427739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.436139. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.436139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.436139. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.436139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.635390, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.646520. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.646520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.646520. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.646520. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.472157. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.707101, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.715501. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.715501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.715501. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.715501. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.007454, 20.992743, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.995575, 0.000000, 21.004623) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.995575, 21.004623, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.644343, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.652743. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.652743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.652743. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.652743. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.644552, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.654380. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.654380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.654380. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.654380. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.908136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.916536. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.916536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.916536. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.916536. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.469218, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.477618. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.672829, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.681229. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.681229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.681229. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.681229. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9214 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.480140, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.488540. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.488540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.488540. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.488540. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600784 ActionObject::update entering: state=4, worldTime=1600784, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600784, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600784, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600784, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600784, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.921137, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.929537. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.929537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.929537. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.929537. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600784 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13021 true ( 1600784 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13021 true ( 1600784 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=31615 true ( 1600784 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31615 true ( 1600784 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1036896038 true ( 1600784 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3014280070 true ( 1600784 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 489355295 true ( 1600784 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1515638781 true ( 1600784 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649643061 true ( 1600784 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2582561054 true ( 1600784 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985100631 true ( 1600784 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4449 true ( 1600784 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16561 true ( 1600784 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24911 true ( 1600784 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1251 true ( 1600784 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=9331 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1600805 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4449 true ( 1600805 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3270141659 true ( 1600805 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3778395177 true ( 1600805 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 760908885 true ( 1600805 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2232797729 true ( 1600805 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 57570389 true ( 1600805 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1207270166 true ( 1600805 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2822151884 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.000000, 89.000000, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.983696, 9.000000, 88.977585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.983696, 88.977585, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.294151, 33.770115, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.320251, 9.000000, 33.760780) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.320251, 33.760780, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.830681, 105.978600, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.842113, 9.000000, 105.953346) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.842113, 105.953346, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.228859, 67.558372, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.211262, 9.000000, 67.579788) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.211262, 67.579788, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31367 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32070 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32087 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.246212, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.254612. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.254612. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.254612. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.254612. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.706421, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.714401. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.714401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.714401. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.714401. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.641935, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.649915. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.649915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.649915. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.649915. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.639093, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.650887. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.650887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.650887. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.650887. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.067368, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.075348. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.075348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.075348. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.075348. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.157945, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.169739. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.169739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.169739. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.169739. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.138783, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.150577. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.150577. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.150577. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.150577. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.901504, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.913298. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.913298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.913298. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.913298. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.281960, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.289940. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.289940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.289940. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.289940. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.531548, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.513069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.513069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.674500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.682480. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.682480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.682480. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.682480. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.046776, 98.589134, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.065254, 0.000000, 98.589432) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.065254, 98.589432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.242635, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.251035. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.251035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.251035. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.251035. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.526389, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.534369. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.534369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.534369. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.534369. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.199543, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.207943. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.207943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.207943. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.207943. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.346489, 106.423294, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.363022, 0.000000, 106.431549) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.363022, 106.431549, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.026463, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.038257. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.038257. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.038257. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.038257. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.110629, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.119029. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.119029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.119029. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.119029. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.771774, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.783568. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.783568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.783568. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.783568. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=11.924399, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.932380. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.932380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.932380. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.932380. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.831786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.840186. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.840186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.840186. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.840186. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.349602, 98.130714, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.335434, 0.000000, 98.118843) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.335434, 98.118843, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.873113, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.873113. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.873113. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.873113. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.873113. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.253404, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.261804. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.261804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.261804. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.261804. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.484417, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.456066) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.456066, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.833741, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.842141. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.842141. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.842141. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.842141. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.542419, 98.152618, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.559952, 0.000000, 98.146774) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.559952, 98.146774, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.633343, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.645137. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.645137. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.645137. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.645137. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.508522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.516922. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.516922. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.516922. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.516922. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.791867, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.799847. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.799847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.799847. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.799847. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=108.278435, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=108.257431. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=108.257431. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=87.202820, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=87.181816. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=87.181816. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.143622, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.151602. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.151602. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.151602. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.151602. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=114.468575, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=114.447571. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=114.447571. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.778814, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.778814. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.778814. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.778814. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.778814. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=135.791183, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=135.770187. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=135.770187. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=11.752539, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.764332. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.764332. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.764332. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.764332. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.400489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.412282. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.412282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.412282. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.412282. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.528262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.536662. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.536662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.536662. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.536662. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.730886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.739285. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.739285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.739285. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.739285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.905321, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.913301. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.913301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.913301. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.913301. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=9.598281, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=9.610074. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=9.610074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=9.610074. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=9.610074. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.533236, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.545030. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.545030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.545030. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.545030. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.198992, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.207392. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.207392. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.207392. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.207392. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.653397, 16.869619, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.655334, 0.000000, 16.841335) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.655334, 16.841335, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.998322, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.006303. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.006303. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.006303. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.006303. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.527000, 16.152508, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.538277, 0.000000, 16.126495) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.226013, 88.824150, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.231762, 0.000000, 88.796387) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.231762, 88.796387, 0.000000). true ( 1600805 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31944 true ( 1600805 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31944 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.446404, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.429604, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.429604, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.897085, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.908216. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.908216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.908216. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.908216. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.873413, 27.375525, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.889351, 0.000000, 27.370207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.889351, 27.370207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.837945, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.849075. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.849075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.849075. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.849075. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.621300, 28.621332, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.609421, 0.000000, 28.609451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.609421, 28.609451, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.392647, 21.924318, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.408714, 0.000000, 21.919416) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.408714, 21.919416, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.490395, 22.206097, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.505569, 0.000000, 22.213299) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.505569, 22.213299, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.561943, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.578743, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.578743, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.271118, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.287918, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.287918, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.206856, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.216684. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.216684. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.216684. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.216684. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.173546, 21.799999, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.190346, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.190346, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.581859, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.592989. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.592989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.592989. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.592989. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=9.542488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=9.550888. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=9.550888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=9.550888. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=9.550888. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.014774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.023174. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.023174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.023174. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.023174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.853806, 22.425051, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.870491, 0.000000, 22.426987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.870491, 22.426987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.002935, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.012763. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.012763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.012763. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.012763. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.379295, 22.964270, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.396095, 0.000000, 22.964262) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.396095, 22.964262, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.405756, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.415584. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.415584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.415584. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.415584. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.112048, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.123178. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.123178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.123178. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.123178. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.287260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.298390. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.298390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.298390. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.298390. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.831795, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.842925. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.842925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.842925. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.842925. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.436139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.444539. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.444539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.444539. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.444539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.646520, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.657650. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.657650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.657650. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.657650. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.469427. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.704370, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.712770. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.712770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.712770. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.712770. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.995575, 21.004623, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.983696, 0.000000, 21.016504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.983696, 21.016504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.641613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.650013. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.650013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.650013. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.650013. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.654380, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.664208. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.664208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.664208. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.664208. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.905406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.913806. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.913806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.913806. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.913806. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.474888. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.681229, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.689629. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.689629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.689629. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.689629. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.477409, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.485809. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.485809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.485809. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.485809. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600805 ActionObject::update entering: state=4, worldTime=1600805, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600805, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600805, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600805, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600805, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.918406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.926806. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.926806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.926806. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.926806. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600805 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=9804 true ( 1600805 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 9804 true ( 1600805 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15025 true ( 1600805 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15025 true ( 1600805 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2777879320 true ( 1600805 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 287957194 true ( 1600805 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276849996 true ( 1600805 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008796672 true ( 1600805 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975776848 true ( 1600805 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 773351229 true ( 1600805 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 101526003 true ( 1600805 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2509 true ( 1600805 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9251 true ( 1600805 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12471 true ( 1600805 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5993 true ( 1600805 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1662 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1600826 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2509 true ( 1600826 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1891488778 true ( 1600826 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 482082654 true ( 1600826 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 331706245 true ( 1600826 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 399154232 true ( 1600826 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4059215571 true ( 1600826 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4120675062 true ( 1600826 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3352474501 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.983696, 88.977585, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.967392, 9.000000, 88.955170) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.967392, 88.955170, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.320251, 33.760780, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.346352, 9.000000, 33.751446) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.346352, 33.751446, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.842113, 105.953346, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.853546, 9.000000, 105.928093) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.853546, 105.928093, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.211262, 67.579788, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.193665, 9.000000, 67.601204) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.193665, 67.601204, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.244039, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.252439. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.252439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.252439. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.252439. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.714401, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.722381. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.722381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.722381. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.722381. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.649915, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.657895. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.657895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.657895. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.657895. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.650887, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.662680. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.662680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.662680. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.662680. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.075348, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.083328. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.083328. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.083328. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.083328. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.169739, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.181532. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.181532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.181532. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.181532. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.150577, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.162370. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.162370. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.162370. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.162370. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.913298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.925091. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.925091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.925091. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.925091. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.289940, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.297920. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.297920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.297920. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.297920. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.513069, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.494591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.661043 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.682480, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.690460. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.690460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.690460. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.690460. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.065254, 98.589432, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.083733, 0.000000, 98.589729) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.083733, 98.589729, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=418 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25833 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6876 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12450 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1751 true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8817 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1180 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.240462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.248862. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.248862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.248862. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.248862. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5830 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.534369, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.542350. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.542350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.542350. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.542350. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.197370, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.205770. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.205770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.205770. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.205770. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.363022, 106.431549, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.379555, 0.000000, 106.439804) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.379555, 106.439804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.038257, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.050050. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.050050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.050050. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.050050. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.108455, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.116855. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.116855. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.116855. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.116855. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.783568, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.795362. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.795362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.795362. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.795362. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.932380, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.940360. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.940360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.940360. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.940360. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.829612, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.838012. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.838012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.838012. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.838012. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.335434, 98.118843, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.321266, 0.000000, 98.106972) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.321266, 98.106972, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.862540, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.862540. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.862540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.862540. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.862540. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.251230, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.259630. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.259630. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.259630. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.259630. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.456066, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.427715) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.427715, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.831568, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.839968. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.839968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.839968. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.839968. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.559952, 98.146774, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.577484, 0.000000, 98.140930) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.577484, 98.140930, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.645137, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.656930. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.656930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.656930. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.656930. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.506348, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.514748. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12359 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.514748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.514748. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.514748. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3074 true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30838 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20203 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.799847, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.807827. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.807827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.807827. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.807827. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14299 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=108.257431, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=108.236427. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=108.236427. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=87.181816, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=87.160812. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=87.160812. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.151602, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.159582. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.159582. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.159582. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.159582. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=114.447571, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=114.426567. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=114.426567. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.768241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.768241. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.768241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.768241. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.768241. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=135.770187, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=135.749191. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=135.749191. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.764332, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.776125. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.776125. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.776125. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.776125. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.412282, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.424076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.424076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.424076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.424076. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.526089, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.534489. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.534489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.534489. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.534489. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.739285, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.747685. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.747685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.747685. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.747685. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.913301, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.921281. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.921281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.921281. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.921281. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1392 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=9.610074, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=9.621867. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=9.621867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=9.621867. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=9.621867. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.545030, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.556823. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.556823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.556823. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.556823. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.196819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.205219. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.205219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.205219. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.205219. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.655334, 16.841335, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.657272, 0.000000, 16.813051) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.657272, 16.813051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.006303, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.014283. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.014283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.014283. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.014283. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.231762, 88.796387, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.237511, 0.000000, 88.768623) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.237511, 88.768623, 0.000000). true ( 1600826 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21165 true ( 1600826 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21165 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.429604, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.412804, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.412804, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.908216, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.919346. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.919346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.919346. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.919346. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.889351, 27.370207, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.905289, 0.000000, 27.364889) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.905289, 27.364889, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.849075, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.860205. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.860205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.860205. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.860205. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.609421, 28.609451, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.597542, 0.000000, 28.597570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.597542, 28.597570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.408714, 21.919416, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.424782, 0.000000, 21.914509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.424782, 21.914509, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.505569, 22.213299, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.520744, 0.000000, 22.220501) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.520744, 22.220501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.578743, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.595543, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.595543, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.287918, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.304718, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.304718, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.216684, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.226512. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.226512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.226512. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.226512. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.190346, 21.799999, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.207146, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.207146, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.592989, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.604119. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.604119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.604119. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.604119. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=9.550888, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=9.559288. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=9.559288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=9.559288. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=9.559288. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.023174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.031574. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.031574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.031574. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.031574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.870491, 22.426987, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.887177, 0.000000, 22.428923) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.887177, 22.428923, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.012763, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.022591. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.022591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.022591. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.022591. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.396095, 22.964262, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.412895, 0.000000, 22.964254) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.412895, 22.964254, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.415584, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.425412. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.425412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.425412. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.425412. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.123178, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.134308. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.134308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.134308. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.134308. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.298390, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.309520. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.309520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.309520. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.309520. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.842925, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.854055. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.854055. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.854055. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.854055. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.444539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.452939. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.452939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.452939. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.452939. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.657650, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.668779. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.668779. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.668779. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.668779. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.466697. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.701640, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.710040. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.710040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.710040. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.710040. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.983696, 21.016504, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.971817, 0.000000, 21.028385) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.971817, 21.028385, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.638883, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.647283. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.647283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.647283. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.647283. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.664208, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.674036. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.674036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.674036. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.674036. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.902676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.911076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.911076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.911076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.911076. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.472157. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.689629, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.698029. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.698029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.698029. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.698029. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.474679, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.483079. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.483079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.483079. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.483079. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600826 ActionObject::update entering: state=4, worldTime=1600826, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600826, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600826, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600826, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600826, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.915676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.924076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.924076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.924076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.924076. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600826 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=667 true ( 1600826 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 667 true ( 1600826 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=32290 true ( 1600826 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 32290 true ( 1600826 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2513852618 true ( 1600826 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2812310933 true ( 1600826 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1614552812 true ( 1600826 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 557530221 true ( 1600826 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2981093444 true ( 1600826 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 388824129 true ( 1600826 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4003740246 true ( 1600826 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3203 true ( 1600826 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21737 true ( 1600826 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3229 true ( 1600826 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=3574 true ( 1600826 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4377 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1600847 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3203 true ( 1600847 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4210724457 true ( 1600847 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318238430 true ( 1600847 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2219972091 true ( 1600847 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1677945433 true ( 1600847 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1742840603 true ( 1600847 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 476777575 true ( 1600847 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3104603279 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.967392, 88.955170, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.951088, 9.000000, 88.932755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.951088, 88.932755, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.346352, 33.751446, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.372452, 9.000000, 33.742111) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.372452, 33.742111, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.853546, 105.928093, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.864979, 9.000000, 105.902840) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.864979, 105.902840, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.193665, 67.601204, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.176067, 9.000000, 67.622620) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.176067, 67.622620, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.241865, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.250265. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.250265. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.250265. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.250265. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.722381, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.730361. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.730361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.730361. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.730361. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.657895, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.665875. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.665875. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.665875. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.665875. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.662680, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.674473. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.674473. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.674473. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.674473. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.083328, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.091308. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.091308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.091308. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.091308. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.181532, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.193326. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.193326. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.193326. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.193326. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.162370, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.174164. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.174164. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.174164. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.174164. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.925091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.936885. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.936885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.936885. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.936885. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.297920, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.305900. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.305900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.305900. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.305900. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.511345, 0.000000, 53.485413) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.511345, 53.485413, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.690460, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.698440. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.698440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.698440. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.698440. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.083733, 98.589729, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.102211, 0.000000, 98.590027) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.102211, 98.590027, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.238288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.246688. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.246688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.246688. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.246688. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.542350, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.550330. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.550330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.550330. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.550330. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.195197, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.203597. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.203597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.203597. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.203597. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.379555, 106.439804, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.396088, 0.000000, 106.448059) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.396088, 106.448059, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.050050, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.061844. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.061844. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.061844. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.061844. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.106282, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.114682. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.114682. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.114682. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.114682. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.795362, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.807155. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.807155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.807155. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.807155. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.940360, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.948340. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.948340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.948340. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.948340. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.827439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.835839. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.835839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.835839. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.835839. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.321266, 98.106972, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.307098, 0.000000, 98.095100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.307098, 98.095100, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.851966, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.851966. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.851966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.851966. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.851966. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.249057, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.257457. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.257457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.257457. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.257457. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.427715, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.399364) Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.399364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.829394, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.837794. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.837794. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.837794. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.837794. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.577484, 98.140930, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.595016, 0.000000, 98.135086) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.595016, 98.135086, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.656930, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.668724. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.668724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.668724. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.668724. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.504175, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.512575. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.512575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.512575. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.512575. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.807827, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.815807. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.815807. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.815807. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.815807. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=108.236427, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=108.215424. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=108.215424. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=87.160812, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=87.139809. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=87.139809. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.159582, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.167562. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.167562. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.167562. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.167562. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=114.426567, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=114.405563. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=114.405563. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.757668, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.757668. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.757668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.757668. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.757668. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=135.749191, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=135.728195. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=135.728195. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.776125, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.787918. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.787918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.787918. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.787918. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.424076, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.435869. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.435869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.435869. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.435869. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.523915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.532315. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.532315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.532315. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.532315. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.747685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.756085. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.756085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.756085. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.756085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.921281, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.929261. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.929261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.929261. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.929261. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=9.621867, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=9.633660. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=9.633660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=9.633660. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=9.633660. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.556823, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.568617. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.568617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.568617. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.568617. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.194645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.203045. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.203045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.203045. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.203045. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.657272, 16.813051, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.659210, 0.000000, 16.784767) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.659210, 16.784767, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.014283, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.022264. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.022264. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.022264. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.022264. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.237511, 88.768623, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.243259, 0.000000, 88.740860) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.243259, 88.740860, 0.000000). true ( 1600847 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26390 true ( 1600847 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26390 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.412804, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.396004, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.396004, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5537 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.919346, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.930476. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.930476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.930476. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.930476. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.905289, 27.364889, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.921227, 0.000000, 27.359579) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.921227, 27.359579, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.860205, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.871335. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.871335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.871335. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.871335. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.597542, 28.597570, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.585663, 0.000000, 28.585690) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.585663, 28.585690, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.424782, 21.914509, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.440849, 0.000000, 21.909601) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.440849, 21.909601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.520744, 22.220501, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.535927, 0.000000, 22.227697) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.535927, 22.227697, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.595543, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.612343, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.612343, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1639 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.304718, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.321518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.321518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.226512, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.236340. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.236340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.236340. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.236340. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.207146, 21.799999, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.223946, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. true ( 1600847 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=26163 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.223946, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.604119, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.615249. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.615249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.615249. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.615249. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=9.559288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=9.567688. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=9.567688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=9.567688. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=9.567688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.031574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.039974. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.039974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.039974. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.039974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.887177, 22.428923, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.903862, 0.000000, 22.430859) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.903862, 22.430859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.022591, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.032419. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.032419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.032419. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.032419. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.412895, 22.964254, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.429695, 0.000000, 22.964247) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.429695, 22.964247, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3296 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.425412, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.435240. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.435240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.435240. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.435240. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.134308, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.145438. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.145438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.145438. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.145438. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23731 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.309520, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.320650. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.320650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.320650. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.320650. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.854055, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.865185. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.865185. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.865185. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.865185. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.452939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.461339. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.461339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.461339. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.461339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.668779, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.679909. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.679909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.679909. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.679909. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.463966. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.698910, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.707310. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.707310. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.707310. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.707310. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.971817, 21.028385, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.959938, 0.000000, 21.040266) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.959938, 21.040266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.636152, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.644552. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.644552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.644552. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.644552. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.674036, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.683864. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.683864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.683864. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.683864. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.899945, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.908345. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.908345. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.908345. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.908345. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.469427. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.698029, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.706429. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.706429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.706429. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.706429. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.471949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.480349. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.480349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.480349. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.480349. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600847 ActionObject::update entering: state=4, worldTime=1600847, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600847, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600847, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600847, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600847, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.912946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.921346. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.921346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.921346. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.921346. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10068 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600847 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8443 true ( 1600847 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8443 true ( 1600847 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=6664 true ( 1600847 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6664 true ( 1600847 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3061327885 true ( 1600847 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3074296574 true ( 1600847 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1228147860 true ( 1600847 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1131595041 true ( 1600847 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 951462475 true ( 1600847 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2093982647 true ( 1600847 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2961168165 true ( 1600847 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19779 true ( 1600847 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=8068 true ( 1600847 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17762 true ( 1600847 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5320 true ( 1600847 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1600868 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19779 true ( 1600868 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1077381303 true ( 1600868 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3869157062 true ( 1600868 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1230838000 true ( 1600868 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3105866090 true ( 1600868 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3039637964 true ( 1600868 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1923009555 true ( 1600868 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2607478393 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.951088, 88.932755, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.934784, 9.000000, 88.910339) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.934784, 88.910339, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.372452, 33.742111, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.398552, 9.000000, 33.732777) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.398552, 33.732777, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.864979, 105.902840, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.876411, 9.000000, 105.877586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.876411, 105.877586, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.176067, 67.622620, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.158470, 9.000000, 67.644035) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.158470, 67.644035, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.239692, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.248092. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.248092. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.248092. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.248092. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.730361, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.738340. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.738340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.738340. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.738340. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.665875, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.673856. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.673856. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.673856. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.673856. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.674473, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.686266. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.686266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.686266. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.686266. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.091308, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.099288. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.099288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.099288. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.099288. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.193326, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.205120. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.205120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.205120. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.205120. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.174164, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.185957. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.185957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.185957. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.185957. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.936885, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.948678. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.948678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.948678. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.948678. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.305900, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.313880. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.313880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.313880. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.313880. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.511345, 53.485413, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.522690, 0.000000, 53.470825) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.522690, 53.470825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.698440, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.706420. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.706420. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.706420. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.706420. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.102211, 98.590027, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.120689, 0.000000, 98.590324) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.120689, 98.590324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.236115, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.244515. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.244515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.244515. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.244515. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.550330, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.558311. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.558311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.558311. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.558311. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.193023, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.201423. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.201423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.201423. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.201423. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.396088, 106.448059, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.412621, 0.000000, 106.456314) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.412621, 106.456314, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.061844, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.073637. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.073637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.073637. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.073637. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.104108, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.112508. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.112508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.112508. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.112508. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.807155, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.818949. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.818949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.818949. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.818949. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.948340, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.956321. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.956321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.956321. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.956321. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.825265, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.833665. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.833665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.833665. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.833665. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.307098, 98.095100, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.292931, 0.000000, 98.083229) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.292931, 98.083229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.841393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.841393. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.841393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.841393. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.841393. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.246884, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.255284. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.255284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.255284. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.255284. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.399364, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.371014) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-3.141593 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.374901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.827221, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.835621. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.835621. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.835621. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.835621. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.595016, 98.135086, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.612549, 0.000000, 98.129242) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.612549, 98.129242, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.668724, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.680518. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.680518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.680518. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.680518. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.502001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.510401. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.510401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.510401. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.510401. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.815807, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.823787. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.823787. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.823787. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.823787. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=108.215424, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=108.194420. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=108.194420. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=87.139809, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=87.118805. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=87.118805. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.167562, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.175542. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.175542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.175542. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.175542. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=114.405563, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=114.384560. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=114.384560. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.747094, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.747094. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.747094. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.747094. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.747094. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=135.728195, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=135.707199. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=135.707199. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.787918, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.799711. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.799711. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.799711. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.799711. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.435869, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.447663. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.447663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.447663. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.447663. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.521742, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.530142. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.530142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.530142. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.530142. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.756085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.764485. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.764485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.764485. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.764485. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.929261, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.937241. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.937241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.937241. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.937241. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=9.633660, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=9.645453. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=9.645453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=9.645453. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=9.645453. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.568617, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.580410. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.580410. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.580410. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.580410. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.192472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.200872. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.200872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.200872. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.200872. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.659210, 16.784767, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.661148, 0.000000, 16.756483) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.661148, 16.756483, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.022264, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.030244. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.030244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.030244. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.030244. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.243259, 88.740860, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.249008, 0.000000, 88.713097) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.249008, 88.713097, 0.000000). true ( 1600868 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=869 true ( 1600868 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 869 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.396004, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.379204, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.379204, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.930476, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.941607. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.941607. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.941607. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.941607. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.921227, 27.359579, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.937164, 0.000000, 27.354269) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.937164, 27.354269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.871335, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.882464. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.882464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.882464. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.882464. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.585663, 28.585690, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.573784, 0.000000, 28.573809) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.573784, 28.573809, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.440849, 21.909601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.456917, 0.000000, 21.904694) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.456917, 21.904694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.535927, 22.227697, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.551102, 0.000000, 22.234901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.551102, 22.234901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.612343, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.629143, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.629143, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.321518, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.338318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.338318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.236340, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.246168. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.246168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.246168. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.246168. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.223946, 21.799999, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.240746, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.240746, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.615249, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.626379. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.626379. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.626379. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.626379. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=9.567688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=9.576088. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=9.576088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=9.576088. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=9.576088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.039974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.048374. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.048374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.048374. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.048374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.903862, 22.430859, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.920547, 0.000000, 22.432795) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.920547, 22.432795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.032419, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.042247. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.042247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.042247. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.042247. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.429695, 22.964247, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.446495, 0.000000, 22.964233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.446495, 22.964233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.435240, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.445068. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.445068. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.445068. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.445068. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.145438, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.156568. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.156568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.156568. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.156568. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.320650, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.331780. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.331780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.331780. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.331780. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.865185, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.876315. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.876315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.876315. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.876315. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.461339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.469739. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.469739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.469739. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.469739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.679909, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.691039. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.691039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.691039. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.691039. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.461236. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.696179, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.704579. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.704579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.704579. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.704579. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.959938, 21.040266, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.948059, 0.000000, 21.052147) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.948059, 21.052147, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.633422, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.641822. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.641822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.641822. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.641822. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.683864, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.693692. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.693692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.693692. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.693692. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.897215, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.905615. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.905615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.905615. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.905615. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.466697. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.706429, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.714828. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.714828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.714828. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.714828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.469218, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.477618. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600868 ActionObject::update entering: state=4, worldTime=1600868, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600868, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600868, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600868, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600868, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.910215, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.918615. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.918615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.918615. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.918615. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600868 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17475 true ( 1600868 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17475 true ( 1600868 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18802 true ( 1600868 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18802 true ( 1600868 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397525633 true ( 1600868 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2218889193 true ( 1600868 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4091374006 true ( 1600868 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3469251439 true ( 1600868 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1900711507 true ( 1600868 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3091894738 true ( 1600868 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646480465 true ( 1600868 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6697 true ( 1600868 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4580 true ( 1600868 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=26782 true ( 1600868 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=29815 true ( 1600868 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4761 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1600889 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6697 true ( 1600889 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2750096216 true ( 1600889 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 320780210 true ( 1600889 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 993653414 true ( 1600889 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3146956146 true ( 1600889 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1647556368 true ( 1600889 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3791493861 true ( 1600889 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1194201824 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.934784, 88.910339, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.918480, 9.000000, 88.887924) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.918480, 88.887924, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.398552, 33.732777, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.424652, 9.000000, 33.723442) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.424652, 33.723442, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.876411, 105.877586, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.887856, 9.000000, 105.852341) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.887856, 105.852341, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.158470, 67.644035, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.140873, 9.000000, 67.665451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.140873, 67.665451, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8168 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.237519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.245919. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.245919. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.245919. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.245919. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.738340, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.746320. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.746320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.746320. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.746320. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.673856, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.681836. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.681836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.681836. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.681836. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.686266, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.698059. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.698059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.698059. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.698059. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.099288, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.107268. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.107268. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.107268. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.107268. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.205120, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.216913. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.216913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.216913. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.216913. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.185957, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.197751. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.197751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.197751. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.197751. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.948678, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.960472. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=18645 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.960472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.960472. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.960472. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19774 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5787 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4763 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22371 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5957 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10659 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.313880, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.321860. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.321860. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.321860. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.321860. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25248 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.522690, 53.470825, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.534035, 0.000000, 53.456238) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.534035, 53.456238, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.706420, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.714400. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.714400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.714400. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.714400. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.120689, 98.590324, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.139168, 0.000000, 98.590622) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.139168, 98.590622, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21901 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20874 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29545 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2108 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15792 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.233942, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.242342. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.242342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.242342. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.242342. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19750 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12428 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29266 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.558311, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.566291. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.566291. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.566291. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.566291. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.190850, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.199250. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.199250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.199250. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.199250. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.412621, 106.456314, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.429153, 0.000000, 106.464569) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.429153, 106.464569, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.073637, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.085431. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.085431. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.085431. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.085431. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.101935, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.110335. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.110335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.110335. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.110335. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.818949, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.830742. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.830742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.830742. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.830742. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.956321, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.964301. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.964301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.964301. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.964301. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.823092, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.831492. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.831492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.831492. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.831492. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.292931, 98.083229, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.278763, 0.000000, 98.071365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.278763, 98.071365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.830819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.830819. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.830819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.830819. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.830819. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.244710, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.253110. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.253110. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.253110. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.253110. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.374901, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.403252) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.403252, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.825047, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.833447. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.833447. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.833447. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.833447. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.612549, 98.129242, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.630081, 0.000000, 98.123398) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.630081, 98.123398, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.680518, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.692311. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.692311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.692311. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.692311. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2146 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.499828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.508227. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.508227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.508227. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.508227. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.823787, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.831767. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15020 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.831767. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.831767. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.831767. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=108.194420, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=108.173416. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=108.173416. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=87.118805, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=87.097801. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=87.097801. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.175542, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.183522. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.183522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.183522. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.183522. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=114.384560, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=114.363556. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=114.363556. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.736521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.736521. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.736521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.736521. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.736521. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=135.707199, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=135.686203. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=135.686203. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.799711, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.811504. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.811504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.811504. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.811504. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.447663, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.459457. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.459457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.459457. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.459457. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.519568, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.527968. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.527968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.527968. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.527968. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.764485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.772885. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.772885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.772885. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.772885. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.937241, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.945221. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.945221. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.945221. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.945221. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10962 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=9.645453, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=9.657247. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=9.657247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=9.657247. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=9.657247. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.580410, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.592204. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.592204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.592204. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.592204. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.190298, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.198698. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.198698. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.198698. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.198698. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.661148, 16.756483, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.663086, 0.000000, 16.728199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.663086, 16.728199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.030244, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.038224. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.038224. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.038224. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.038224. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.249008, 88.713097, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.254757, 0.000000, 88.685333) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.254757, 88.685333, 0.000000). true ( 1600889 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22790 true ( 1600889 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22790 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.379204, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.362404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.362404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.941607, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.952737. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.952737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.952737. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.952737. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.937164, 27.354269, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.953102, 0.000000, 27.348959) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.953102, 27.348959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.882464, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.893594. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.893594. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.893594. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.893594. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.573784, 28.573809, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.561905, 0.000000, 28.561928) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.561905, 28.561928, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.456917, 21.904694, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.472984, 0.000000, 21.899786) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.472984, 21.899786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.551102, 22.234901, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.566277, 0.000000, 22.242105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.566277, 22.242105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.629143, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.645943, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.645943, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.338318, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.355118, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.355118, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.246168, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.255996. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.255996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.255996. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.255996. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.240746, 21.799999, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.257545, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.257545, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.626379, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.637508. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.637508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.637508. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.637508. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=9.576088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=9.584488. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=9.584488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=9.584488. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=9.584488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.048374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.056774. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.056774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.056774. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.056774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.920547, 22.432795, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.937233, 0.000000, 22.434731) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.937233, 22.434731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.042247, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.052075. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.052075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.052075. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.052075. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.446495, 22.964233, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.463295, 0.000000, 22.964226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.463295, 22.964226, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.445068, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.454896. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.454896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.454896. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.454896. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.156568, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.167697. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.167697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.167697. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.167697. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.331780, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.342910. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.342910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.342910. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.342910. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.876315, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.887445. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.887445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.887445. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.887445. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.469739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.478139. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.478139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.478139. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.478139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.691039, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.702169. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.702169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.702169. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.702169. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.450106, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.458506. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.458506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.458506. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.458506. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.693449, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.701849. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.701849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.701849. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.701849. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.948059, 21.052147, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.936180, 0.000000, 21.064028) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.936180, 21.064028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.630692, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.639091. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.639091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.639091. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.639091. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.693692, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.703520. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.703520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.703520. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.703520. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.894485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.902884. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.902884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.902884. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.902884. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.463966. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.714828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.723228. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.723228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.723228. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.723228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.474888. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600889 ActionObject::update entering: state=4, worldTime=1600889, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600889, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600889, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600889, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600889, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.907485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.915885. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.915885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.915885. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.915885. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600889 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27497 true ( 1600889 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27497 true ( 1600889 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28768 true ( 1600889 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28768 true ( 1600889 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4019014219 true ( 1600889 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114140713 true ( 1600889 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1449777390 true ( 1600889 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 669707945 true ( 1600889 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1079511271 true ( 1600889 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2350421528 true ( 1600889 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1550007889 true ( 1600889 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2438 true ( 1600889 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=12926 true ( 1600889 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=29249 true ( 1600889 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24704 true ( 1600889 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=3733 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1600910 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2438 true ( 1600910 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1499020050 true ( 1600910 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 199293966 true ( 1600910 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2801695787 true ( 1600910 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1585257348 true ( 1600910 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1877829692 true ( 1600910 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4291070414 true ( 1600910 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4077203172 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.918480, 88.887924, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.902176, 9.000000, 88.865509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.902176, 88.865509, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.424652, 33.723442, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.450752, 9.000000, 33.714108) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.450752, 33.714108, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.887856, 105.852341, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.899300, 9.000000, 105.827095) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.899300, 105.827095, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.140873, 67.665451, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.123276, 9.000000, 67.686867) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.123276, 67.686867, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.235345, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.243745. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.243745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.243745. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.243745. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.746320, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.754300. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.754300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.754300. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.754300. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.681836, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.689816. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.689816. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.689816. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.689816. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.698059, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.709852. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.709852. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.709852. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.709852. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.107268, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.115248. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.115248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.115248. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.115248. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.216913, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.228707. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.228707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.228707. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.228707. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.197751, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.209545. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.209545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.209545. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.209545. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.960472, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.972266. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.972266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.972266. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.972266. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.321860, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.329840. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.329840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.329840. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.329840. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.534035, 53.456238, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.545380, 0.000000, 53.441650) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.545380, 53.441650, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.714400, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.722380. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.722380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.722380. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.722380. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.139168, 98.590622, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.157646, 0.000000, 98.590919) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.157646, 98.590919, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.231768, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.240168. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.240168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.240168. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.240168. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.566291, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.574271. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.574271. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.574271. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.574271. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.188676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.197076. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.197076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.197076. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.197076. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.429153, 106.464569, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.445686, 0.000000, 106.472824) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.445686, 106.472824, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.085431, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.097225. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.097225. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.097225. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.097225. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.099761, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.108161. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.108161. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.108161. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.108161. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.830742, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.842536. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.842536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.842536. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.842536. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.964301, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.972281. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.972281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.972281. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.972281. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.820918, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.829318. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.829318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.829318. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.829318. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.278763, 98.071365, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.264595, 0.000000, 98.059502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.264595, 98.059502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.820246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.820246. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.820246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.820246. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.820246. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.242537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.250937. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.250937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.250937. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.250937. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.403252, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.431602) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.431602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.822874, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.831274. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.831274. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.831274. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.831274. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.630081, 98.123398, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.647614, 0.000000, 98.117554) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.647614, 98.117554, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.692311, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.704105. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.704105. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.704105. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.704105. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.497654, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.506054. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.506054. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.506054. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.506054. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.831767, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.839747. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.839747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.839747. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.839747. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=108.173416, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=108.152412. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=108.152412. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=87.097801, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=87.076797. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=87.076797. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.183522, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.191502. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.191502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.191502. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.191502. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=114.363556, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=114.342552. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=114.342552. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.725947, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.725947. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.725947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.725947. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.725947. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=135.686203, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=135.665207. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=135.665207. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.811504, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.823298. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.823298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.823298. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.823298. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.459457, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.471250. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.471250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.471250. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.471250. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.517395, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.525795. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.525795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.525795. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.525795. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.772885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.781285. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.781285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.781285. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.781285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.945221, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.953201. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.953201. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.953201. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.953201. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=9.657247, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=9.669040. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=9.669040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=9.669040. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=9.669040. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.592204, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.603998. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.603998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.603998. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.603998. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.188125, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.196525. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.196525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.196525. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.196525. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.663086, 16.728199, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.665024, 0.000000, 16.699915) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.665024, 16.699915, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.038224, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.046205. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.046205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.046205. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.046205. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.254757, 88.685333, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.260506, 0.000000, 88.657570) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.260506, 88.657570, 0.000000). true ( 1600910 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=2434 true ( 1600910 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 2434 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.362404, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.345604, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.345604, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.952737, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.963867. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.963867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.963867. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.963867. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.953102, 27.348959, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.969040, 0.000000, 27.343643) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.969040, 27.343643, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.893594, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.904724. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.904724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.904724. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.904724. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.561905, 28.561928, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.550026, 0.000000, 28.550047) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.550026, 28.550047, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.472984, 21.899786, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.489052, 0.000000, 21.894878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.489052, 21.894878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.566277, 22.242105, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.581451, 0.000000, 22.249310) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.581451, 22.249310, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.645943, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.662743, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.662743, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.355118, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.371918, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.371918, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.255996, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.265824. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.265824. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.265824. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.265824. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.257545, 21.799999, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.274345, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.274345, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.637508, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.648638. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.648638. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.648638. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.648638. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5706 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=9.584488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=9.592888. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=9.592888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=9.592888. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=9.592888. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.056774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.065174. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.065174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.065174. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.065174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.937233, 22.434731, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.953918, 0.000000, 22.436666) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.953918, 22.436666, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.052075, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.061903. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.061903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.061903. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.061903. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26573 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.463295, 22.964226, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.480095, 0.000000, 22.964218) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.480095, 22.964218, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.454896, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.464724. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.464724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.464724. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.464724. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.167697, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.178827. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12517 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.178827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.178827. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.178827. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10197 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.342910, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.354040. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.354040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.354040. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.354040. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.887445, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.898575. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.898575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.898575. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.898575. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.478139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.486539. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.486539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.486539. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.486539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.702169, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.713299. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.713299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.713299. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.713299. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.447375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.455775. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.455775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.455775. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.455775. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.690719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.699119. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.699119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.699119. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.699119. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.936180, 21.064028, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.924301, 0.000000, 21.075909) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.924301, 21.075909, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9124 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6294 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.627961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.636361. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.636361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.636361. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.636361. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.703520, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.713348. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.713348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.713348. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.713348. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.891754, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.900154. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.900154. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.900154. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.900154. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.461236. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21562 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.723228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.731628. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.731628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.731628. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.731628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.472157. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600910 ActionObject::update entering: state=4, worldTime=1600910, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600910, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600910, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600910, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600910, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.904755, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.913155. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18581 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.913155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.913155. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.913155. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600910 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6954 true ( 1600910 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6954 true ( 1600910 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=12848 true ( 1600910 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12848 true ( 1600910 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1638768248 true ( 1600910 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 527773319 true ( 1600910 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2324435317 true ( 1600910 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2531729263 true ( 1600910 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1928899542 true ( 1600910 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 967956631 true ( 1600910 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3447689049 true ( 1600910 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=18696 true ( 1600910 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=18254 true ( 1600910 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=5925 true ( 1600910 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16592 true ( 1600910 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=20831 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1600931 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18696 true ( 1600931 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3433875948 true ( 1600931 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1656775461 true ( 1600931 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3460464899 true ( 1600931 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1815980660 true ( 1600931 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3168783056 true ( 1600931 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 142771901 true ( 1600931 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3754625002 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.902176, 88.865509, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.885872, 9.000000, 88.843094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.885872, 88.843094, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.450752, 33.714108, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.476852, 9.000000, 33.704773) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.476852, 33.704773, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.899300, 105.827095, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.910744, 9.000000, 105.801849) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.910744, 105.801849, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.123276, 67.686867, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.105679, 9.000000, 67.708282) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.105679, 67.708282, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. true ( 1600931 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=27614 CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. true ( 1600931 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1504 CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.233172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.241572. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.241572. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.241572. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.241572. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.754300, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.762280. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.762280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.762280. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.762280. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.689816, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.697796. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.697796. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.697796. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.697796. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.709852, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.721645. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.721645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.721645. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.721645. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.115248, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.123229. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.123229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.123229. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.123229. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.228707, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.240500. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.240500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.240500. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.240500. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.209545, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.221338. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.221338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.221338. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.221338. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.972266, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.984059. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.984059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.984059. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.984059. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.329840, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.337820. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.337820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.337820. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.337820. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.545380, 53.441650, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.556725, 0.000000, 53.427063) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.556725, 53.427063, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.722380, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.730360. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.730360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.730360. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.730360. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.157646, 98.590919, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.176125, 0.000000, 98.591217) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.176125, 98.591217, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.229595, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.237995. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.237995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.237995. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.237995. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.574271, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.582252. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.582252. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.582252. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.582252. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.186503, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.194903. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.194903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.194903. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.194903. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.445686, 106.472824, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.462215, 0.000000, 106.481094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.462215, 106.481094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.097225, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.109018. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.109018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.109018. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.109018. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.097588, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.105988. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.105988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.105988. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.105988. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.842536, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.854330. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.854330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.854330. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.854330. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.972281, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.980262. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.980262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.980262. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.980262. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.818745, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.827145. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.827145. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.827145. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.827145. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.264595, 98.059502, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.250427, 0.000000, 98.047638) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.250427, 98.047638, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.809672, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.809672. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.809672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.809672. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.809672. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.240363, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.248763. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.248763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.248763. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.248763. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.431602, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.459953) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.459953, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.820700, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.829100. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.829100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.829100. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.829100. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.647614, 98.117554, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.665146, 0.000000, 98.111710) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.665146, 98.111710, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.704105, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.715899. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.715899. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.715899. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.715899. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.495480, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.503880. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.503880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.503880. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.503880. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.839747, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.847727. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.847727. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.847727. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.847727. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=108.152412, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=108.131409. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=108.131409. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=87.076797, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=87.055794. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=87.055794. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.191502, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.199481. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.199481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.199481. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.199481. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=114.342552, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=114.321548. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=114.321548. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.715374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.715374. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.715374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.715374. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.715374. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=135.665207, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=135.644211. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=135.644211. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.823298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.835091. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.835091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.835091. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.835091. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.471250, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.483044. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.483044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.483044. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.483044. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.515222, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.523622. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.523622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.523622. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.523622. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.781285, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.789685. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.789685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.789685. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.789685. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.953201, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.961181. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.961181. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.961181. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.961181. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=9.669040, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=9.680833. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=9.680833. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=9.680833. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=9.680833. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.603998, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.615791. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.615791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.615791. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.615791. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.185951, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.194351. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.194351. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.194351. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.194351. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.665024, 16.699915, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.666962, 0.000000, 16.671631) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.666962, 16.671631, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.046205, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.054185. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.054185. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.054185. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.054185. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.260506, 88.657570, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.266254, 0.000000, 88.629807) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.266254, 88.629807, 0.000000). true ( 1600931 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11895 true ( 1600931 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11895 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.345604, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.328804, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.328804, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.963867, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.974998. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.974998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.974998. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.974998. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.969040, 27.343643, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.984978, 0.000000, 27.338327) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.984978, 27.338327, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.904724, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.915854. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.915854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.915854. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.915854. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.550026, 28.550047, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.538147, 0.000000, 28.538166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.538147, 28.538166, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.489052, 21.894878, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.505119, 0.000000, 21.889977) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.505119, 21.889977, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.581451, 22.249310, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.596626, 0.000000, 22.256514) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.596626, 22.256514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.662743, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.679543, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.679543, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.371918, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.388718, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.388718, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.265824, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.275652. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.275652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.275652. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.275652. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.274345, 21.799999, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.291145, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.291145, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.648638, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.659768. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.659768. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.659768. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.659768. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=9.592888, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=9.601288. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=9.601288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=9.601288. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=9.601288. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.065174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.073574. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.073574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.073574. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.073574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.953918, 22.436666, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.970604, 0.000000, 22.438602) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.970604, 22.438602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.061903, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.071732. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.071732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.071732. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.071732. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.480095, 22.964218, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.496895, 0.000000, 22.964211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.496895, 22.964211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.464724, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.474552. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.474552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.474552. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.474552. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.178827, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.189957. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.189957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.189957. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.189957. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.354040, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.365170. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.365170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.365170. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.365170. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.898575, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.909705. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.909705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.909705. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.909705. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.486539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.494939. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.494939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.494939. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.494939. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.713299, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.724429. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.724429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.724429. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.724429. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.444645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.453045. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.453045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.453045. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.453045. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.687988, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.696388. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.696388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.696388. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.696388. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.924301, 21.075909, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.912422, 0.000000, 21.087790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.912422, 21.087790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.625231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.633631. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.633631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.633631. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.633631. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.713348, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.723176. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.723176. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.723176. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.723176. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.889024, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.897424. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.897424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.897424. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.897424. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.450106, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.458506. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.458506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.458506. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.458506. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.731628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.740028. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.740028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.740028. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.740028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.469427. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600931 ActionObject::update entering: state=4, worldTime=1600931, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600931, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600931, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600931, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600931, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.902024, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.910424. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.910424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.910424. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.910424. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600931 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22827 true ( 1600931 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22827 true ( 1600931 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26753 true ( 1600931 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26753 true ( 1600931 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1936263875 true ( 1600931 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1459298453 true ( 1600931 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2213408890 true ( 1600931 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1602978118 true ( 1600931 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 93857001 true ( 1600931 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2987994545 true ( 1600931 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2307019728 true ( 1600931 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=13003 true ( 1600931 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=415 true ( 1600931 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=1595 true ( 1600931 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=8891 true ( 1600931 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31369 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=16) ReloadBufferFrames() - Full frame of time missed. Doing additional frame this turn. (Total frames = 9, remaining missed time = 3) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007770 **** (NoteOnlySync) **** WORLD TIME 01600931 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7770. (ServerMsgSync) Last included Player 2 on turn 7770. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1600952 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 13003 true ( 1600952 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1648864578 true ( 1600952 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2007024438 true ( 1600952 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3902194073 true ( 1600952 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 236036078 true ( 1600952 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 721001129 true ( 1600952 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2837876679 true ( 1600952 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2453448379 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.885872, 88.843094, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.869568, 9.000000, 88.820679) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.869568, 88.820679, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.476852, 33.704773, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.502953, 9.000000, 33.695438) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.502953, 33.695438, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.910744, 105.801849, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.922188, 9.000000, 105.776604) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.922188, 105.776604, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.105679, 67.708282, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.088081, 9.000000, 67.729698) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.088081, 67.729698, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.230998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.239398. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.239398. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.239398. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.239398. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.762280, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.770260. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.770260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.770260. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.770260. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.697796, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.705776. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.705776. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.705776. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.705776. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.721645, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.733438. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.733438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.733438. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.733438. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.123229, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.131209. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.131209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.131209. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.131209. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.240500, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.252294. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.252294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.252294. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.252294. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.221338, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.233132. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.233132. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.233132. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.233132. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.984059, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.995853. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.995853. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.995853. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.995853. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.337820, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.345800. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.345800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.345800. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.345800. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.556725, 53.427063, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.568069, 0.000000, 53.412476) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.568069, 53.412476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.730360, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.738340. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.738340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.738340. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.738340. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.176125, 98.591217, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.194603, 0.000000, 98.591515) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.194603, 98.591515, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. true ( 1600952 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6731 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.227421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.235821. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.235821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.235821. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.235821. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.582252, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.590232. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.590232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.590232. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.590232. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.184330, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.192729. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.192729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.192729. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.192729. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.462215, 106.481094, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.478745, 0.000000, 106.489365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.478745, 106.489365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.109018, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.120812. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.120812. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.120812. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.120812. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.095415, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.103815. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.103815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.103815. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.103815. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. true ( 1600952 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7621 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.854330, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.866123. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.866123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.866123. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.866123. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.980262, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.988242. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.988242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.988242. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.988242. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.816571, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.824971. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.824971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.824971. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.824971. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.250427, 98.047638, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.236267, 0.000000, 98.035767) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.236267, 98.035767, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.799099, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.799099. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.799099. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.799099. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.799099. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.238190, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.246590. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.246590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.246590. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.246590. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.459953, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.488304) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.488304, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.818527, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.826927. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.826927. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.826927. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.826927. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.665146, 98.111710, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.682678, 0.000000, 98.105865) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.682678, 98.105865, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.715899, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.727692. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.727692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.727692. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.727692. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.493307, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.501707. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.501707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.501707. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.501707. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.847727, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.855707. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.855707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.855707. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.855707. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=108.131409, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=108.110405. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=108.110405. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=87.055794, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=87.034790. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=87.034790. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.199481, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.207461. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.207461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.207461. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.207461. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=114.321548, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=114.300545. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=114.300545. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.704801, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.704801. true ( 1600952 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12113 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.704801. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.704801. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.704801. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=135.644211, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=135.623215. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=135.623215. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.835091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.846884. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.846884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.846884. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.846884. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.483044, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.494838. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.494838. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.494838. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.494838. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.513048, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.521448. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.521448. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.521448. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.521448. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.789685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.798085. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.798085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.798085. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.798085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.961181, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.969161. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.969161. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.969161. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.969161. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=9.680833, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=9.692626. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=9.692626. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=9.692626. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=9.692626. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.615791, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.627585. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.627585. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.627585. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.627585. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.183778, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.192178. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.192178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.192178. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.192178. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.666962, 16.671631, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.668900, 0.000000, 16.643347) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.456893 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.668900, 16.643347, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.054185, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.062165. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.062165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.062165. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.062165. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.266254, 88.629807, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.272003, 0.000000, 88.602043) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.272003, 88.602043, 0.000000). true ( 1600952 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14937 true ( 1600952 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14937 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.328804, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.312004, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.312004, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.974998, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.986128. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.986128. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.986128. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.986128. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.984978, 27.338327, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.000916, 0.000000, 27.333012) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.000916, 27.333012, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.915854, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.926984. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.926984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.926984. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.926984. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.538147, 28.538166, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.526268, 0.000000, 28.526285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.526268, 28.526285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.505119, 21.889977, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.521187, 0.000000, 21.885075) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.521187, 21.885075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.596626, 22.256514, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.611801, 0.000000, 22.263718) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.611801, 22.263718, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.679543, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.696342, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.696342, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.388718, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.405518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.405518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.275652, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.285480. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.285480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.285480. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.285480. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.291145, 21.799999, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.307945, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.307945, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.659768, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.670898. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.670898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.670898. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.670898. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=9.601288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=9.609688. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=9.609688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=9.609688. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=9.609688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.073574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.081974. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.081974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.081974. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.081974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.970604, 22.438602, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.987289, 0.000000, 22.440538) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.987289, 22.440538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.071732, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.081560. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.081560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.081560. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.081560. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.496895, 22.964211, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.513695, 0.000000, 22.964203) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.513695, 22.964203, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.474552, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.484380. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.484380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.484380. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.484380. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.189957, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.201087. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.201087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.201087. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.201087. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.365170, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.376300. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.376300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.376300. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.376300. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.909705, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.920835. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.920835. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.920835. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.920835. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.494939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.503339. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.503339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.503339. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.503339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.724429, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.735559. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.735559. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.735559. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.735559. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.441915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.450315. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.450315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.450315. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.450315. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.685258, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.693658. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.693658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.693658. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.693658. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.912422, 21.087790, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.900543, 0.000000, 21.099670) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.900543, 21.099670, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.622500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.630900. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.630900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.630900. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.630900. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.723176, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.733004. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.733004. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.733004. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.733004. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.886293, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.894693. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.894693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.894693. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.894693. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.447375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.455775. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.455775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.455775. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.455775. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.740028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.748428. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.748428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.748428. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.748428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.466697. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600952 ActionObject::update entering: state=4, worldTime=1600952, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600952, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600952, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600952, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600952, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.899294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.907694. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.907694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.907694. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.907694. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600952 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25992 true ( 1600952 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25992 true ( 1600952 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11851 true ( 1600952 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11851 true ( 1600952 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 451392116 true ( 1600952 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4185365251 true ( 1600952 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3494947599 true ( 1600952 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3089210975 true ( 1600952 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1189252734 true ( 1600952 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2921869912 true ( 1600952 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 785534700 true ( 1600952 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1422 true ( 1600952 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25321 true ( 1600952 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17251 true ( 1600952 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=27358 true ( 1600952 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=30845 (NoteOnlySync) Sync check at turn #7770 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600952 (AiSync) aiExpert=0 (AiSync) finalCrc=1600952 aiExpertCRC = 1600952 mLastRandoms[0] = 1422 mLastRandoms[1] = 25321 mLastRandoms[2] = 17251 mLastRandoms[3] = 27358 mLastRandoms[4] = 30845 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=426.435, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5681,53.4125,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.1946,98.5915,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.4787,106.4894,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.2363,98.0358,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.4883,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.6827,98.1059,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6689,16.6433,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1757.85, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.2720,88.6020,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.3120,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.0009,27.3330,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5263,28.5263,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.5212,21.8851,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.6118,22.2637,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.6963,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.4055,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.3079,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.9873,22.4405,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.5137,22.9642,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.9005,21.0997,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1145.93, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1164 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 614 playerCrc 1 cs 4 = 4942 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430491 playerCrc 1 cs 7 = 1511515 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3641207 (NoteOnlySync) Checksum: T#7770 wt=1600952 rand=1422 csum=3641207 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=8) (TimeSync) doCycleTime: 13 true ( 1600973 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1422 true ( 1600973 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1901465867 true ( 1600973 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2974321496 true ( 1600973 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1328301846 true ( 1600973 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 898770806 true ( 1600973 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646487896 true ( 1600973 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2245356808 true ( 1600973 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2157379541 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.869568, 88.820679, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.853264, 9.000000, 88.798264) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.853264, 88.798264, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.502953, 33.695438, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.529053, 9.000000, 33.686104) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.529053, 33.686104, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.922188, 105.776604, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.933632, 9.000000, 105.751358) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.933632, 105.751358, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.088081, 67.729698, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.070484, 9.000000, 67.751114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.070484, 67.751114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.228825, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.237225. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.237225. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.237225. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.237225. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.770260, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.778240. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.778240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.778240. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.778240. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.705776, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.713756. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.713756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.713756. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.713756. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.733438, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.745232. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.745232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.745232. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.745232. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.131209, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.139189. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.139189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.139189. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.139189. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.252294, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.264088. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.264088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.264088. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.264088. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.233132, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.244925. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.244925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.244925. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.244925. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.995853, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.007647. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.007647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.007647. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.007647. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.345800, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.353780. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.353780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.353780. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.353780. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.568069, 53.412476, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.579414, 0.000000, 53.397888) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.579414, 53.397888, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.738340, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.746320. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.746320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.746320. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.746320. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.194603, 98.591515, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.213081, 0.000000, 98.591812) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.213081, 98.591812, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.225248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.233648. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.233648. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.233648. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.233648. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.590232, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.598212. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.598212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.598212. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.598212. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.182156, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.190556. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.190556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.190556. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.190556. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.478745, 106.489365, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.495274, 0.000000, 106.497635) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.120812, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.132606. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.132606. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.132606. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.132606. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.093241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.101641. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.101641. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.101641. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.101641. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.866123, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.877917. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.877917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.877917. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.877917. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.988242, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.996222. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.996222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.996222. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.996222. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.814397, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.822797. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.822797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.822797. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.822797. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.236267, 98.035767, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.222107, 0.000000, 98.023895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.222107, 98.023895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.788525, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.788525. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.788525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.788525. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.788525. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.236017, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.244416. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.244416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.244416. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.244416. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.488304, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.516655) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=7 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.516655, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.816353, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.824753. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.824753. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.824753. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.824753. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.682678, 98.105865, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.700211, 0.000000, 98.100021) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.700211, 98.100021, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.727692, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.739486. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.739486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.739486. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.739486. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.491133, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.499533. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.499533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.499533. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.499533. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.855707, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.863688. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.863688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.863688. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.863688. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=108.110405, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=108.089401. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=108.089401. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=87.034790, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=87.013786. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=87.013786. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.207461, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.215441. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.215441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.215441. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.215441. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=114.300545, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=114.279541. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=114.279541. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.694227, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.694227. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.694227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.694227. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.694227. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=135.623215, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=135.602219. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=135.602219. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.846884, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.858677. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.858677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.858677. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.858677. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.494838, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.506631. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.506631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.506631. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.506631. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.510875, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.519275. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.519275. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.519275. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.519275. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.798085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.806485. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.806485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.806485. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.806485. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.969161, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.977141. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.977141. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.977141. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.977141. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=9.692626, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=9.704419. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=9.704419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=9.704419. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=9.704419. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.627585, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.639379. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.639379. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.639379. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.639379. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.181605, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.190005. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.190005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.190005. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.190005. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.668900, 16.643347, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.697220, 0.000000, 16.642056) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.697220, 16.642056, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.062165, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.070146. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.070146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.070146. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.070146. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.272003, 88.602043, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.277752, 0.000000, 88.574280) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.277752, 88.574280, 0.000000). true ( 1600973 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18105 true ( 1600973 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18105 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23263 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.312004, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.295204, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.295204, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.986128, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.997258. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.997258. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.997258. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.997258. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.000916, 27.333012, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.016853, 0.000000, 27.327696) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.016853, 27.327696, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.926984, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.938114. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.938114. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.938114. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.938114. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.526268, 28.526285, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.514389, 0.000000, 28.514404) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.514389, 28.514404, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.521187, 21.885075, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.537254, 0.000000, 21.880173) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.537254, 21.880173, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20488 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.611801, 22.263718, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.626976, 0.000000, 22.270922) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.626976, 22.270922, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23103 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.696342, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.713142, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.713142, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.405518, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.422318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.422318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.285480, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.295308. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.295308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.295308. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.295308. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.307945, 21.799999, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.324745, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.324745, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.670898, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.682028. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.682028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.682028. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.682028. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11584 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22069 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7952 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=9.609688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=9.618088. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=9.618088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=9.618088. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=9.618088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.081974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.090374. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.090374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.090374. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.090374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.987289, 22.440538, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.003975, 0.000000, 22.442474) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.003975, 22.442474, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.081560, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.091388. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.091388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.091388. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.091388. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.513695, 22.964203, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.530495, 0.000000, 22.964190) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.625484 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.525803, 22.964195, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.484380, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.494208. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.494208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.494208. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.494208. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.201087, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.212217. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.212217. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.212217. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.212217. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.376300, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.387430. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.387430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.387430. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.387430. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.920835, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.931966. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.931966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.931966. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.931966. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.503339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.511739. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.511739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.511739. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.511739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.735559, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.746688. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.746688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.746688. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.746688. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.439184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.447584. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.447584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.447584. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.447584. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.682528, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.690928. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.690928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.690928. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.690928. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.900543, 21.099670, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.888664, 0.000000, 21.111551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.888664, 21.111551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.619770, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.628170. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.628170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.628170. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.628170. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6676 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.733004, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.742832. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.742832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.742832. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.742832. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.883563, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.891963. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.891963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.891963. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.891963. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.444645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.453045. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.453045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.453045. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.453045. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20674 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.748428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.756828. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.756828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.756828. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.756828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.463966. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600973 ActionObject::update entering: state=4, worldTime=1600973, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600973, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600973, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600973, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600973, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.896564, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.904963. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.904963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.904963. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.904963. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1522 true ( 1600973 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=24193 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600973 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31062 true ( 1600973 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31062 true ( 1600973 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15331 true ( 1600973 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15331 true ( 1600973 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3597608197 true ( 1600973 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508537156 true ( 1600973 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3641181725 true ( 1600973 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072880092 true ( 1600973 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2976118300 true ( 1600973 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3872010613 true ( 1600973 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 159139297 true ( 1600973 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7319 true ( 1600973 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25270 true ( 1600973 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=19396 true ( 1600973 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=7873 true ( 1600973 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17903 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1600994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7319 true ( 1600994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3274060062 true ( 1600994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1221605647 true ( 1600994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4117352570 true ( 1600994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 194410335 true ( 1600994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2564320299 true ( 1600994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1096092910 true ( 1600994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3666131444 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.853264, 88.798264, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.836960, 9.000000, 88.775848) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.836960, 88.775848, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.529053, 33.686104, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.555153, 9.000000, 33.676769) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.555153, 33.676769, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.933632, 105.751358, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.945076, 9.000000, 105.726112) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.945076, 105.726112, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.070484, 67.751114, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.052887, 9.000000, 67.772530) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.052887, 67.772530, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.226651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.235051. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.235051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.235051. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.235051. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.778240, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.786220. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.786220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.786220. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.786220. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.713756, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.721736. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.721736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.721736. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.721736. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.745232, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.757025. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.757025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.757025. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.757025. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.139189, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.147169. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.147169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.147169. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.147169. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.264088, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.275881. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.275881. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.275881. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.275881. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.244925, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.256719. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.256719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.256719. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.256719. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.007647, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.019440. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.019440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.019440. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.019440. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.353780, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.361760. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.361760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.361760. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.361760. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.579414, 53.397888, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.590759, 0.000000, 53.383301) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.590759, 53.383301, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.746320, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.754300. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.754300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.754300. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.754300. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.213081, 98.591812, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.231560, 0.000000, 98.592110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.231560, 98.592110, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.223074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.231474. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.231474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.231474. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.231474. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.598212, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.606193. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.606193. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.606193. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.606193. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.179983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.188383. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.188383. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.188383. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.188383. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.132606, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.144399. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.144399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.144399. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.144399. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.091068, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.099468. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.099468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.099468. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.099468. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.877917, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.889710. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.889710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.889710. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.889710. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.996222, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=12.004203. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=12.004203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=12.004203. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=12.004203. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.812224, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.820624. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.820624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.820624. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.820624. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.222107, 98.023895, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.207947, 0.000000, 98.012024) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.207947, 98.012024, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.777952, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.777952. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.777952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.777952. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.777952. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.233843, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.242243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.242243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.242243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.242243. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.516655, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.545006) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.545006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.814180, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.822580. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.822580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.822580. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.822580. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.700211, 98.100021, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.717743, 0.000000, 98.094177) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.717743, 98.094177, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.739486, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.751279. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.751279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.751279. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.751279. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.488960, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.497360. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.497360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.497360. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.497360. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.863688, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.871668. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.871668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.871668. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.871668. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=108.089401, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=108.068398. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=108.068398. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=87.013786, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=86.992783. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=86.992783. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.215441, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.223421. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.223421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.223421. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.223421. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=114.279541, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=114.258537. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=114.258537. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.683654, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.683654. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.683654. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.683654. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.683654. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=135.602219, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=135.581223. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=135.581223. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.858677, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=11.870470. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=11.870470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=11.870470. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=11.870470. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.506631, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.518425. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.518425. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.518425. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.518425. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.508701, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.517101. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.517101. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.517101. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.517101. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.806485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.814885. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.814885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.814885. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.814885. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.977141, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.985121. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.985121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.985121. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.985121. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=9.704419, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.716212. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.716212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.716212. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.716212. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.639379, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.651172. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.651172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.651172. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.651172. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.179431, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.187831. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.187831. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.187831. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.187831. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.697220, 16.642056, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.725540, 0.000000, 16.640764) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.725540, 16.640764, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.070146, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=11.078126. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=11.078126. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=11.078126. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=11.078126. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.277752, 88.574280, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.283501, 0.000000, 88.546516) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.283501, 88.546516, 0.000000). true ( 1600994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29972 true ( 1600994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29972 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.295204, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.278404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.278404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.997258, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.008389. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.008389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.008389. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.008389. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.016853, 27.327696, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.032791, 0.000000, 27.322380) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.032791, 27.322380, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.938114, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.949244. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.949244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.949244. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.949244. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.514389, 28.514404, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.502510, 0.000000, 28.502523) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.537254, 21.880173, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.553322, 0.000000, 21.875271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.553322, 21.875271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.626976, 22.270922, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.642151, 0.000000, 22.278126) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.642151, 22.278126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.713142, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.729942, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.729942, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.422318, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.439117, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.439117, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.295308, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.305136. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.305136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.305136. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.305136. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.324745, 21.799999, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.341545, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.341545, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.682028, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.693158. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.693158. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.693158. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.693158. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=9.618088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.626488. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.626488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.626488. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.626488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.090374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.098774. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.098774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.098774. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.098774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.003975, 22.442474, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.020660, 0.000000, 22.444410) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.020660, 22.444410, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.091388, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.101216. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.101216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.101216. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.101216. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.525803, 22.964195, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.524872, 0.000000, 22.947422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.524872, 22.947422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.494208, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.504036. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.504036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.504036. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.504036. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.212217, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.223347. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.223347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.223347. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.223347. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.387430, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.398560. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.398560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.398560. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.398560. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.931966, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.943096. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.943096. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.943096. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.943096. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.511739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.520139. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.520139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.520139. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.520139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.746688, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.757818. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.757818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.757818. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.757818. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.436454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.444854. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.444854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.444854. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.444854. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.679797, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.688197. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.688197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.688197. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.688197. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.888664, 21.111551, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.876785, 0.000000, 21.123432) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.876785, 21.123432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.617040, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.625440. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.625440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.625440. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.625440. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.742832, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.752660. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.752660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.752660. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.752660. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.880833, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.889233. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.889233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.889233. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.889233. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.441915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.450315. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.450315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.450315. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.450315. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.756828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.765228. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.765228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.765228. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.765228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.461236. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600994 ActionObject::update entering: state=4, worldTime=1600994, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600994, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600994, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600994, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600994, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.893833, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.902233. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.902233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.902233. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.902233. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1645 true ( 1600994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1645 true ( 1600994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3243 true ( 1600994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3243 true ( 1600994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1326036543 true ( 1600994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3226588001 true ( 1600994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1555359992 true ( 1600994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1322466646 true ( 1600994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1298540614 true ( 1600994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1381707032 true ( 1600994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 716458989 true ( 1600994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7204 true ( 1600994 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=20241 true ( 1600994 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=14489 true ( 1600994 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=30194 true ( 1600994 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1601015 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7204 true ( 1601015 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2357250638 true ( 1601015 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954644006 true ( 1601015 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2574429153 true ( 1601015 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 961392514 true ( 1601015 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3592633151 true ( 1601015 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3311170906 true ( 1601015 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 833504095 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.836960, 88.775848, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.820656, 9.000000, 88.753433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.820656, 88.753433, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.555153, 33.676769, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.581253, 9.000000, 33.667435) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.581253, 33.667435, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.945076, 105.726112, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.956520, 9.000000, 105.700867) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.956520, 105.700867, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.052887, 67.772530, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.035290, 9.000000, 67.793945) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.035290, 67.793945, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21172 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.224478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.232878. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.232878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.232878. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.232878. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.786220, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.794200. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.794200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.794200. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.794200. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.721736, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.729716. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.729716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.729716. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.729716. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=8.757025, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=8.768818. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=8.768818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=8.768818. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=8.768818. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.147169, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.155149. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.155149. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.155149. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.155149. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.275881, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.287675. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.287675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.287675. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.287675. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.256719, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.268513. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.268513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.268513. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.268513. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.019440, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.031234. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.031234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.031234. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.031234. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.361760, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.369740. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.369740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.369740. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.369740. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.590759, 53.383301, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.602104, 0.000000, 53.368713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.602104, 53.368713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.754300, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.762280. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.762280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.762280. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.762280. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.231560, 98.592110, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.250038, 0.000000, 98.592407) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.250038, 98.592407, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=556 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21264 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2239 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.220901, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.229301. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.229301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.229301. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.229301. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=8.606193, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=8.614173. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=8.614173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=8.614173. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=8.614173. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3394 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.177809, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.186209. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.186209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.186209. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.186209. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.144399, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.156193. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.156193. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.156193. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.156193. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.088894, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.097294. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.097294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.097294. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.097294. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.889710, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.901504. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.901504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.901504. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.901504. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=12.004203, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=12.012183. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=12.012183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=12.012183. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=12.012183. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.810050, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.818450. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.818450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.818450. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.818450. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.207947, 98.012024, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=13.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. Id=8193, Owner=1, Name=MINE3, State=2: Calling notify for ActionRelease, sending from Unit #9112. Entering notify: caller=9112, recipient=8193, mType=699, p1=4, p2=0, p3=0. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.207947, 98.012024, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.767378, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.767378. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28244 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.767378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.767378. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.767378. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.231670, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.240070. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.240070. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.240070. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.240070. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.545006, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.573357) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.573357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.812006, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.820406. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.820406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.820406. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.820406. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.717743, 98.094177, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.735275, 0.000000, 98.088333) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.735275, 98.088333, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.751279, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.763073. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.763073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.763073. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.763073. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.486786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.495186. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.495186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.495186. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.495186. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.871668, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.879648. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.879648. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.879648. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.879648. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=108.068398, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=108.047394. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=108.047394. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=86.992783, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=86.971779. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=86.971779. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.223421, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.231401. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.231401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.231401. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.231401. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=114.258537, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=114.237534. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=114.237534. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.673080, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.673080. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.673080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.673080. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.673080. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601015 ActionObject::update entering: state=0, worldTime=1601015, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11627 CombatObject Update 2: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=135.581223, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=135.560226. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=135.560226. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=11.870470, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=11.882263. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=11.882263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=11.882263. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=11.882263. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.518425, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.530218. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.530218. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.530218. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.530218. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.506528, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.514928. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.514928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.514928. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.514928. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.814885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.823285. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.823285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.823285. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.823285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.985121, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.993101. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.993101. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.993101. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.993101. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3199 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=9.716212, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=9.728005. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=9.728005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=9.728005. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=9.728005. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update