/* Yucatan 2021 */ /* Note: random_map.def is automatically included in every rms script */ /* updated for ANTIQUITY_MODE November 2023 */ random_placement ai_info_map_type YUCATAN 0 0 0 #define TROPICAL_MAP enable_waves 0 base_terrain DLC_WATER5 create_player_lands { terrain_type GRASS3 land_percent 97 base_size 13 other_zone_avoidance_distance 4 /* 6 originally */ } /* ****************************************************** */ if ANTIQUITY_MODE create_terrain MEDITERRANEAN_FOREST else create_terrain JUNGLE endif { base_terrain GRASS3 spacing_to_other_terrain_types 4 land_percent 22 number_of_clumps 38 set_avoid_player_start_areas } if ANTIQUITY_MODE create_terrain MEDITERRANEAN_FOREST else create_terrain JUNGLE endif { base_terrain GRASS3 spacing_to_other_terrain_types 5 land_percent 1 number_of_clumps 20 set_avoid_player_start_areas } /* this was removed before */ /* create_terrain GRASS3 { base_terrain JUNGLE spacing_to_other_terrain_types 1 land_percent 7 number_of_clumps 19 set_avoid_player_start_areas } */ /* up to here */ create_terrain GRASS3 { base_terrain DLC_WATER5 spacing_to_other_terrain_types 1 land_percent 3 number_of_clumps 10 set_avoid_player_start_areas } /* PONDS FOR DA FISHIES */ create_terrain DLC_WATER5 { base_terrain GRASS3 spacing_to_other_terrain_types 1 land_percent 1 number_of_clumps 4 set_avoid_player_start_areas set_flat_terrain_only } create_terrain GRASS { base_terrain GRASS3 number_of_clumps 36 spacing_to_other_terrain_types 0 land_percent rnd(14,28) set_scale_by_size } create_terrain ROAD { base_terrain GRASS number_of_clumps 1000 spacing_to_other_terrain_types 2 land_percent 100 } create_terrain GRASS3 { base_terrain GRASS number_of_clumps 1000 land_percent 100 terrain_mask 2 } create_terrain GRASS3 { base_terrain GRASS number_of_clumps 1000 land_percent 100 terrain_mask 2 } create_terrain GRASS { base_terrain ROAD number_of_clumps 1000 land_percent 100 } create_terrain GRASS { base_terrain ROAD number_of_clumps 1000 land_percent 100 } create_terrain LEAVES { base_terrain GRASS3 number_of_clumps 24 spacing_to_other_terrain_types 0 land_percent rnd(4,8) set_scale_by_size terrain_mask 1 } if ANTIQUITY_MODE create_terrain LEAVES else create_terrain DLC_JUNGLELEAVES endif base_terrain GRASS3 number_of_clumps 24 spacing_to_other_terrain_types 0 land_percent rnd(4,8) set_scale_by_size terrain_mask 1 } #define AZUREMASKING #include_drs F_WaterMasking.inc color_correction CC_JUNGLE #define GNR_NORMALTC #define GNR_STARTVILLS #define GNR_CLASSICSCOUT #define GNR_GIVERELICS #define GNR_RELICMODERN_MEDIUM #define GNR_REGICIDECLASSIC #const KERICEK 59 #define GNR_DOUBLE6KER #define GNR_STARTINGGOLD #define GNR_STARTINGSTONE #define GNR_STARTGOLD74M #define GNR_STARTSTONE54CL #define GNR_STARTGS_0WBLOCK #define GNR_RESCLOSE #const HERDABLE_A 833 #const HERDABLE_B 833 #define GNR_GIVEHERD_A #define GNR_GIVEHERD_B #define GNR_HERD6_A #define GNR_HERD33_B #const HUNTABLE 65 #define GNR_GIVEHUNT #define GNR_HUNT8MODERN #const LURABLE_A 822 #const LURABLE_B 822 #define GNR_GIVELURES #define GNR_CLASSICLURES_THREE #const PREDATOR_A 812 #const PREDATOR_B 812 #define GNR_CLASSICPRED #define GNR_FARGORIG_GIVE #define GNR_FARSORIG_GIVE #define GNR_FARGORIG_TYPE1 #define GNR_FARSORIG_TYPE1 #const STRAGGLER 351 #define GNR_HOMESTRAGGLE #define GNR_ADDITIONALPRED #define GNR_MAPSTRAGGLE #const MELKARYBA 69 #define GNR_SMALLFISHONLY #define GNR_SFISH_SPARSE #include_drs GeneratingObjects.inc create_object MACAW { number_of_objects 8 set_scaling_to_map_size } if DEATH_MATCH elseif INFINITE_RESOURCES elseif EMPIRE_WARS else create_object JAVELINA { number_of_objects 2 set_loose_grouping set_gaia_object_only set_place_for_every_player min_distance_to_players 35 max_distance_to_players 40 min_distance_group_placement 5 } if ANTIQUITY_MODE create_object CYPRESS_TREE else create_object PALMTREE endif { number_of_objects 50 set_gaia_object_only min_distance_to_players 6 min_distance_group_placement 2 avoid_actor_area 12 avoid_actor_area 14 avoid_actor_area 149 avoid_actor_area 61 avoid_actor_area 62 avoid_actor_area 63 avoid_actor_area 65 avoid_actor_area 66 avoid_actor_area 67 avoid_forest_zone 2 } endif create_object PLANTS { number_of_objects 200 set_gaia_object_only } if DEATH_MATCH elseif INFINITE_RESOURCES elseif EMPIRE_WARS else if ANTIQUITY_MODE create_object CYPRESS_TREE else create_object JUNGLETREE endif number_of_objects 50 set_gaia_object_only min_distance_to_players 6 min_distance_group_placement 2 avoid_actor_area 12 avoid_actor_area 14 avoid_actor_area 149 avoid_actor_area 61 avoid_actor_area 62 avoid_actor_area 63 avoid_actor_area 65 avoid_actor_area 66 avoid_actor_area 67 avoid_forest_zone 2 } endif /* ****************************************************** */ /* create_elevation 4 { base_terrain GRASS3 number_of_clumps 10 number_of_tiles 2000 set_scale_by_groups } */ #const LAYER_D 9 #define GNRELEV_HEIGHT04 #define GNRELEV_INTENSITY_H #define GNRELEV_LAY_D #include_drs GeneratingElevation.inc /* ****************************************************** */ create_connect_all_players_land { replace_terrain GRASS GRASS replace_terrain GRASS2 GRASS2 replace_terrain GRASS3 GRASS3 replace_terrain FOREST GRASS3 replace_terrain JUNGLE GRASS3 replace_terrain MEDITERRANEAN_FOREST GRASS3 terrain_cost FOREST 2 terrain_cost JUNGLE 2 terrain_cost MEDITERRANEAN_FOREST 2 terrain_cost GRASS 1 terrain_cost GRASS2 1 terrain_cost GRASS3 1 terrain_size FOREST 2 1 terrain_size JUNGLE 2 1 terrain_size GRASS 1 0 terrain_size GRASS2 1 0 terrain_size GRASS3 1 0 } create_connect_teams_lands { replace_terrain GRASS GRASS replace_terrain GRASS2 GRASS2 replace_terrain GRASS3 GRASS3 replace_terrain WATER SHALLOW replace_terrain MED_WATER SHALLOW replace_terrain DEEP_WATER SHALLOW replace_terrain DLC_WATER5 SHALLOW replace_terrain FOREST GRASS replace_terrain FOREST GRASS replace_terrain MEDITERRANEAN_FOREST GRASS3 terrain_cost WATER 7 terrain_cost MED_WATER 7 terrain_cost DEEP_WATER 7 terrain_cost DLC_WATER5 1 terrain_cost FOREST 4 terrain_cost JUNGLE 4 terrain_cost GRASS 2 terrain_cost BEACH 4 terrain_size WATER 2 1 terrain_size MED_WATER 2 1 terrain_size DEEP_WATER 2 1 terrain_size DLC_WATER5 2 1 terrain_size GRASS 1 0 terrain_size GRASS2 1 0 terrain_size GRASS3 1 0 terrain_size FOREST 2 1 terrain_size JUNGLE 2 1 terrain_size MEDITERRANEAN_FOREST 2 1 }