direct_placement behavior_version 1 base_terrain GRASS create_land { terrain_type GRASS number_of_tiles 0 base_size 0 land_position 50 50 land_id 1 assign_to_player 1 } create_land { terrain_type DIRT base_size 1 number_of_tiles 0 land_position 50 54 } create_land { terrain_type DIRT base_size 4 number_of_tiles 0 land_position 50 61 } create_object TOWN_CENTER { min_distance_to_players 0 max_distance_to_players 0 set_place_for_every_player } create_object SHEEP { number_of_objects 15 set_loose_grouping set_place_for_every_player terrain_to_place_on DIRT find_closest }